move audio sample calculator to mlt_frame and use from ffmpeg and mcmpeg, add mlt_fra...
[melted] / src / framework / mlt_frame.c
index 368e861..5a5701a 100644 (file)
@@ -394,15 +394,18 @@ int mlt_convert_yuv420p_to_yuv422( uint8_t *yuv420p, int width, int height, int
 int mlt_frame_composite_yuv( mlt_frame this, mlt_frame that, int x, int y, float weight )
 {
        int ret = 0;
-       int x_start = 0;
        int width_src, height_src;
        int width_dest, height_dest;
        mlt_image_format format_src, format_dest;
        uint8_t *p_src, *p_dest;
-       int x_end;
        int i, j;
        int stride_src;
        int stride_dest;
+       int x_src = 0, y_src = 0;
+
+       // optimization point - no work to do
+       if ( ( x < 0 && -x >= width_src ) || ( y < 0 && -y >= height_src ) )
+               return ret;
 
        format_src = mlt_image_yuv422;
        format_dest = mlt_image_yuv422;
@@ -410,52 +413,68 @@ int mlt_frame_composite_yuv( mlt_frame this, mlt_frame that, int x, int y, float
        mlt_frame_get_image( this, &p_dest, &format_dest, &width_dest, &height_dest, 1 /* writable */ );
        mlt_frame_get_image( that, &p_src, &format_src, &width_src, &height_src, 0 /* writable */ );
        
-       x_end = width_src;
-       
        stride_src = width_src * 2;
        stride_dest = width_dest * 2;
-       uint8_t *lower = p_dest;
-       uint8_t *upper = p_dest + height_dest * stride_dest;
-
-       p_dest += ( y * stride_dest ) + ( x * 2 );
-
+       
+       // crop overlay off the left edge of frame
        if ( x < 0 )
        {
-               x_start = -x;
-               x_end += x_start;
+               x_src = -x;
+               width_src -= x_src;
+               x = 0;
        }
+       
+       // crop overlay beyond right edge of frame
+       else if ( x + width_src > width_dest )
+               width_src = width_dest - x;
+
+       // crop overlay off the top edge of the frame
+       if ( y < 0 )
+       {
+               y_src = -y;
+               height_src -= y_src;
+       }
+       // crop overlay below bottom edge of frame
+       else if ( y + height_src > height_dest )
+               height_src = height_dest - y;
+
+       // offset pointer into overlay buffer based on cropping
+       p_src += x_src * 2 + y_src * stride_src;
+
+       // offset pointer into frame buffer based upon positive, even coordinates only!
+//     if ( interlaced && y % 2 )
+//             ++y;
+       p_dest += ( x < 0 ? 0 : x ) * 2 + ( y < 0 ? 0 : y ) * stride_dest;
 
-       uint8_t *z = mlt_frame_get_alpha_mask( that );
+       // Get the alpha channel of the overlay
+       uint8_t *p_alpha = mlt_frame_get_alpha_mask( that );
 
+       // offset pointer into alpha channel based upon cropping
+       if ( p_alpha )
+               p_alpha += x_src + y_src * stride_src / 2;
+
+       // now do the compositing only to cropped extents
        for ( i = 0; i < height_src; i++ )
        {
                uint8_t *p = p_src;
                uint8_t *q = p_dest;
                uint8_t *o = p_dest;
+               uint8_t *z = p_alpha;
 
                for ( j = 0; j < width_src; j ++ )
                {
-                       if ( q >= lower && q < upper && j >= x_start && j < x_end )
-                       {
                                uint8_t y = *p ++;
                                uint8_t uv = *p ++;
                                uint8_t a = ( z == NULL ) ? 255 : *z ++;
                                float value = ( weight * ( float ) a / 255.0 );
                                *o ++ = (uint8_t)( y * value + *q++ * ( 1 - value ) );
                                *o ++ = (uint8_t)( uv * value + *q++ * ( 1 - value ) );
-                       }
-                       else
-                       {
-                               p += 2;
-                               o += 2;
-                               q += 2;
-                               if ( z != NULL )
-                                       z += 1;
-                       }
                }
 
                p_src += stride_src;
                p_dest += stride_dest;
+               if ( p_alpha )
+                       p_alpha += stride_src / 2;
        }
 
        return ret;
@@ -640,7 +659,7 @@ uint8_t *mlt_frame_rescale_yuv422( mlt_frame this, int owidth, int oheight )
                if ( abs( dx ) < in_x_range && abs( dy ) < in_y_range  )
                {
                        // We're in the input range for this row.
-                                       in_ptr = in_line + ( dx >> 1 ) * 4 - 2 * ( x & 1 );
+                                       in_ptr = in_line + ( dx >> 1 ) * 4 + 2 * ( x & 1 );
                        *out_ptr ++ = *in_ptr ++;
                        *out_ptr ++ = *in_ptr ++;
                }
@@ -669,3 +688,78 @@ uint8_t *mlt_frame_rescale_yuv422( mlt_frame this, int owidth, int oheight )
        return input;
 }
 
+int mlt_frame_mix_audio( mlt_frame this, mlt_frame that, float weight, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples )
+{
+       int ret = 0;
+       int16_t *p_src, *p_dest;
+       int frequency_src, frequency_dest;
+       int channels_src, channels_dest;
+       int samples_src, samples_dest;
+       int i, j;
+
+       mlt_frame_get_audio( this, &p_dest, format, &frequency_dest, &channels_dest, &samples_dest );
+       mlt_frame_get_audio( that, &p_src, format, &frequency_src, &channels_src, &samples_src );
+
+       *samples = samples_src < samples_dest ? samples_src : samples_dest;
+       *channels = channels_src < channels_dest ? channels_src : channels_dest;
+       *buffer = p_dest;
+
+       for ( i = 0; i < *samples; i++ )
+       {
+               for ( j = 0; j < *channels; j++ )
+               {
+                       double dest = (double) p_dest[ i * channels_dest + j ];
+                       double src = (double) p_src[ i * channels_src + j ];
+                       p_dest[ i * channels_dest + j ] = src * weight + dest * ( 1.0 - weight );
+               }
+       }
+       
+       return ret;
+}
+
+int mlt_sample_calculator( float fps, int frequency, int64_t position )
+{
+       int samples = 0;
+
+       if ( fps > 29 && fps <= 30 )
+       {
+               samples = frequency / 30;
+
+               switch ( frequency )
+               {
+                       case 48000:
+                               if ( position % 5 != 0 )
+                                       samples += 2;
+                               break;
+                       case 44100:
+                               if ( position % 300 == 0 )
+                                       samples = 1471;
+                               else if ( position % 30 == 0 )
+                                       samples = 1470;
+                               else if ( position % 2 == 0 )
+                                       samples = 1472;
+                               else
+                                       samples = 1471;
+                               break;
+                       case 32000:
+                               if ( position % 30 == 0 )
+                                       samples = 1068;
+                               else if ( position % 29 == 0 )
+                                       samples = 1067;
+                               else if ( position % 4 == 2 )
+                                       samples = 1067;
+                               else
+                                       samples = 1068;
+                               break;
+                       default:
+                               samples = 0;
+               }
+       }
+       else if ( fps != 0 )
+       {
+               samples = frequency / fps;
+       }
+
+       return samples;
+}
+