uint8_t *q;
test_card.vfmt = *format;
- test_card.width = 720;
- test_card.height = 576;
+ test_card.width = *width == 0 ? 720 : *width;
+ test_card.height = *height == 0 ? 576 : *height;
switch( *format )
{
return ret;
}
+int mlt_convert_yuv420p_to_yuv422( uint8_t *yuv420p, int width, int height, int stride, uint8_t *yuv )
+{
+ int ret = 0;
+ register int i, j;
+
+ int half = width >> 1;
+
+ uint8_t *Y = yuv420p;
+ uint8_t *U = Y + width * height;
+ uint8_t *V = U + width * height / 4;
+
+ register uint8_t *d = yuv;
+
+ for ( i = 0; i < height; i++ )
+ {
+ register uint8_t *u = U + ( i / 2 ) * ( half );
+ register uint8_t *v = V + ( i / 2 ) * ( half );
+
+ for ( j = 0; j < half; j++ )
+ {
+ *d ++ = *Y ++;
+ *d ++ = *u ++;
+ *d ++ = *Y ++;
+ *d ++ = *v ++;
+ }
+ }
+ return ret;
+}
+
int mlt_frame_composite_yuv( mlt_frame this, mlt_frame that, int x, int y, float weight )
{
int ret = 0;
- int x_start = 0;
int width_src, height_src;
int width_dest, height_dest;
mlt_image_format format_src, format_dest;
uint8_t *p_src, *p_dest;
- int x_end;
int i, j;
int stride_src;
int stride_dest;
+ int x_src = 0, y_src = 0;
+
+ // optimization point - no work to do
+ if ( ( x < 0 && -x >= width_src ) || ( y < 0 && -y >= height_src ) )
+ return ret;
format_src = mlt_image_yuv422;
format_dest = mlt_image_yuv422;
mlt_frame_get_image( this, &p_dest, &format_dest, &width_dest, &height_dest, 1 /* writable */ );
mlt_frame_get_image( that, &p_src, &format_src, &width_src, &height_src, 0 /* writable */ );
- x_end = width_src;
-
stride_src = width_src * 2;
stride_dest = width_dest * 2;
- uint8_t *lower = p_dest;
- uint8_t *upper = p_dest + height_dest * stride_dest;
-
- p_dest += ( y * stride_dest ) + ( x * 2 );
-
+
+ // crop overlay off the left edge of frame
if ( x < 0 )
{
- x_start = -x;
- x_end += x_start;
+ x_src = -x;
+ width_src -= x_src;
+ x = 0;
+ }
+
+ // crop overlay beyond right edge of frame
+ else if ( x + width_src > width_dest )
+ width_src = width_dest - x;
+
+ // crop overlay off the top edge of the frame
+ if ( y < 0 )
+ {
+ y_src = -y;
+ height_src -= y_src;
}
+ // crop overlay below bottom edge of frame
+ else if ( y + height_src > height_dest )
+ height_src = height_dest - y;
+
+ // offset pointer into overlay buffer based on cropping
+ p_src += x_src * 2 + y_src * stride_src;
+
+ // offset pointer into frame buffer based upon positive, even coordinates only!
+// if ( interlaced && y % 2 )
+// ++y;
+ p_dest += ( x < 0 ? 0 : x ) * 2 + ( y < 0 ? 0 : y ) * stride_dest;
+
+ // Get the alpha channel of the overlay
+ uint8_t *p_alpha = mlt_frame_get_alpha_mask( that );
- uint8_t *z = mlt_frame_get_alpha_mask( that );
+ // offset pointer into alpha channel based upon cropping
+ if ( p_alpha )
+ p_alpha += x_src + y_src * stride_src / 2;
+ // now do the compositing only to cropped extents
for ( i = 0; i < height_src; i++ )
{
uint8_t *p = p_src;
uint8_t *q = p_dest;
uint8_t *o = p_dest;
+ uint8_t *z = p_alpha;
for ( j = 0; j < width_src; j ++ )
{
- if ( q >= lower && q < upper && j >= x_start && j < x_end )
- {
uint8_t y = *p ++;
uint8_t uv = *p ++;
uint8_t a = ( z == NULL ) ? 255 : *z ++;
float value = ( weight * ( float ) a / 255.0 );
*o ++ = (uint8_t)( y * value + *q++ * ( 1 - value ) );
*o ++ = (uint8_t)( uv * value + *q++ * ( 1 - value ) );
- }
- else
- {
- p += 2;
- o += 2;
- q += 2;
- if ( z != NULL )
- z += 1;
- }
}
p_src += stride_src;
p_dest += stride_dest;
+ if ( p_alpha )
+ p_alpha += stride_src / 2;
}
return ret;
}
+void *memfill( void *dst, void *src, int l, int elements )
+{
+ int i = 0;
+ for ( i = 0; i < elements; i ++ )
+ dst = memcpy( dst, src, l ) + l;
+ return dst;
+}
+
+void mlt_resize_yuv422( uint8_t *output, int owidth, int oheight, uint8_t *input, int iwidth, int iheight )
+{
+ // Calculate strides
+ int istride = iwidth * 2;
+ int ostride = owidth * 2;
+
+ iwidth = iwidth - ( iwidth % 4 );
+ owidth = owidth - ( owidth % 4 );
+ iheight = iheight - ( iheight % 2 );
+ oheight = oheight - ( oheight % 2 );
+
+ // Coordinates (0,0 is middle of output)
+ int y;
+
+ // Calculate ranges
+ int out_x_range = owidth / 2;
+ int out_y_range = oheight / 2;
+ int in_x_range = iwidth / 2 < out_x_range ? iwidth / 2 : out_x_range;
+ int in_y_range = iheight / 2 < out_y_range ? iheight / 2 : out_y_range;
+
+ // Output pointers
+ uint8_t *out_line = output;
+ uint8_t *out_ptr = out_line;
+
+ // Calculate a middle and possibly invalid pointer in the input
+ uint8_t *in_middle = input + istride * ( iheight / 2 ) + ( iwidth / 2 ) * 2;
+ int in_line = - in_y_range * istride - in_x_range * 2;
+
+ uint8_t black[ 2 ] = { 16, 128 };
+
+ // Loop for the entirety of our output height.
+ for ( y = - out_y_range; y < out_y_range ; y ++ )
+ {
+ // Start at the beginning of the line
+ out_ptr = out_line;
+
+ if ( abs( y ) < iheight / 2 )
+ {
+ // Fill the outer part with black
+ out_ptr = memfill( out_ptr, black, 2, out_x_range - in_x_range );
+
+ // We're in the input range for this row.
+ memcpy( out_ptr, in_middle + in_line, 2 * iwidth );
+ out_ptr += 2 * iwidth;
+
+ // Fill the outer part with black
+ out_ptr = memfill( out_ptr, black, 2, out_x_range - in_x_range );
+
+ // Move to next input line
+ in_line += istride;
+ }
+ else
+ {
+ // Fill whole line with black
+ out_ptr = memfill( out_ptr, black, 2, owidth );
+ }
+
+ // Move to next output line
+ out_line += ostride;
+ }
+}
+
/** A resizing function for yuv422 frames - this does not rescale, but simply
resizes. It assumes yuv422 images available on the frame so use with care.
*/
// Create the output image
uint8_t *output = malloc( owidth * oheight * 2 );
- // Calculate strides
- int istride = iwidth * 2;
- int ostride = owidth * 2;
-
- // Coordinates (0,0 is middle of output)
- int y, x;
-
- // Calculate ranges
- int out_x_range = owidth / 2;
- int out_y_range = oheight / 2;
- int in_x_range = iwidth / 2;
- int in_y_range = iheight / 2;
-
- // Output pointers
- uint8_t *out_line = output;
- uint8_t *out_ptr;
-
- // Calculate a middle and possibly invalid pointer in the input
- uint8_t *in_middle = input + istride * in_y_range + in_x_range * 2;
- int in_line = - out_y_range * istride - out_x_range * 2;
- int in_ptr;
-
- // Loop for the entirety of our output height.
- for ( y = - out_y_range; y < out_y_range ; y ++ )
- {
- // Start at the beginning of the line
- out_ptr = out_line;
-
- // Point the start of the current input line (NB: can be out of range)
- in_ptr = in_line;
-
- // Loop for the entirety of our output row.
- for ( x = - out_x_range; x < out_x_range; x ++ )
- {
- // Check if x and y are in the valid input range.
- if ( abs( x ) < in_x_range && abs( y ) < in_y_range )
- {
- // We're in the input range for this row.
- *out_ptr ++ = *( in_middle + in_ptr ++ );
- *out_ptr ++ = *( in_middle + in_ptr ++ );
- }
- else
- {
- // We're not in the input range for this row.
- *out_ptr ++ = 16;
- *out_ptr ++ = 128;
- in_ptr += 2;
- }
- }
-
- // Move to next output line
- out_line += ostride;
-
- // Move to next input line
- in_line += istride;
- }
+ // Call the generic resize
+ mlt_resize_yuv422( output, owidth, oheight, input, iwidth, iheight );
// Now update the frame
mlt_properties_set_data( properties, "image", output, owidth * oheight * 2, free, NULL );
int istride = iwidth * 2;
int ostride = owidth * 2;
+ iwidth = iwidth - ( iwidth % 4 );
+
// Coordinates (0,0 is middle of output)
int y, x;
in_line = in_middle + dy * istride;
// Loop for the entirety of our output row.
- for ( x = - out_x_range; x < out_x_range; x += 2 )
+ for ( x = - out_x_range; x < out_x_range; x += 1 )
{
// Calculated the derived x
dx = scale_width * x;
if ( abs( dx ) < in_x_range && abs( dy ) < in_y_range )
{
// We're in the input range for this row.
- in_ptr = in_line + ( dx >> 1 ) * 4;
- *out_ptr ++ = *in_ptr ++;
- *out_ptr ++ = *in_ptr ++;
+ in_ptr = in_line + ( dx >> 1 ) * 4 + 2 * ( x & 1 );
*out_ptr ++ = *in_ptr ++;
*out_ptr ++ = *in_ptr ++;
}
// We're not in the input range for this row.
*out_ptr ++ = 16;
*out_ptr ++ = 128;
- *out_ptr ++ = 16;
- *out_ptr ++ = 128;
}
}
return input;
}
+int mlt_frame_mix_audio( mlt_frame this, mlt_frame that, float weight, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples )
+{
+ int ret = 0;
+ int16_t *p_src, *p_dest;
+ int frequency_src, frequency_dest;
+ int channels_src, channels_dest;
+ int samples_src, samples_dest;
+ int i, j;
+
+ mlt_frame_get_audio( this, &p_dest, format, &frequency_dest, &channels_dest, &samples_dest );
+ mlt_frame_get_audio( that, &p_src, format, &frequency_src, &channels_src, &samples_src );
+
+ *samples = samples_src < samples_dest ? samples_src : samples_dest;
+ *channels = channels_src < channels_dest ? channels_src : channels_dest;
+ *buffer = p_dest;
+
+ for ( i = 0; i < *samples; i++ )
+ {
+ for ( j = 0; j < *channels; j++ )
+ {
+ double dest = (double) p_dest[ i * channels_dest + j ];
+ double src = (double) p_src[ i * channels_src + j ];
+ p_dest[ i * channels_dest + j ] = src * weight + dest * ( 1.0 - weight );
+ }
+ }
+
+ return ret;
+}
+
+int mlt_sample_calculator( float fps, int frequency, int64_t position )
+{
+ int samples = 0;
+
+ if ( fps > 29 && fps <= 30 )
+ {
+ samples = frequency / 30;
+
+ switch ( frequency )
+ {
+ case 48000:
+ if ( position % 5 != 0 )
+ samples += 2;
+ break;
+ case 44100:
+ if ( position % 300 == 0 )
+ samples = 1471;
+ else if ( position % 30 == 0 )
+ samples = 1470;
+ else if ( position % 2 == 0 )
+ samples = 1472;
+ else
+ samples = 1471;
+ break;
+ case 32000:
+ if ( position % 30 == 0 )
+ samples = 1068;
+ else if ( position % 29 == 0 )
+ samples = 1067;
+ else if ( position % 4 == 2 )
+ samples = 1067;
+ else
+ samples = 1068;
+ break;
+ default:
+ samples = 0;
+ }
+ }
+ else if ( fps != 0 )
+ {
+ samples = frequency / fps;
+ }
+
+ return samples;
+}
+