Added new profiles system: mlt_profile, MLT_PROFILE, and profiles documents.
[melted] / src / framework / mlt_frame.c
index 115978d..52de88d 100644 (file)
@@ -3,28 +3,31 @@
  * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
  * Author: Charles Yates <charles.yates@pandora.be>
  *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * (at your option) any later version.
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
  *
- * This program is distributed in the hope that it will be useful,
+ * This library is distributed in the hope that it will be useful,
  * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
- * GNU General Public License for more details.
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
  *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software Foundation,
- * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
  */
 
 #include "config.h"
 #include "mlt_frame.h"
 #include "mlt_producer.h"
 #include "mlt_factory.h"
+#include "mlt_profile.h"
+
 #include <stdio.h>
 #include <stdlib.h>
 #include <string.h>
+#include <math.h>
 
 /** Constructor for a frame.
 */
@@ -36,9 +39,6 @@ mlt_frame mlt_frame_init( )
 
        if ( this != NULL )
        {
-               // Get the normalisation
-               char *normalisation = mlt_environment( "MLT_NORMALISATION" );
-
                // Initialise the properties
                mlt_properties properties = &this->parent;
                mlt_properties_init( properties, this );
@@ -46,24 +46,11 @@ mlt_frame mlt_frame_init( )
                // Set default properties on the frame
                mlt_properties_set_position( properties, "_position", 0.0 );
                mlt_properties_set_data( properties, "image", NULL, 0, NULL, NULL );
-
-               if ( normalisation == NULL || strcmp( normalisation, "NTSC" ) )
-               {
-                       mlt_properties_set_int( properties, "width", 720 );
-                       mlt_properties_set_int( properties, "height", 576 );
-                       mlt_properties_set_int( properties, "normalised_width", 720 );
-                       mlt_properties_set_int( properties, "normalised_height", 576 );
-                       mlt_properties_set_double( properties, "aspect_ratio", 59.0/54.0 );
-               }
-               else
-               {
-                       mlt_properties_set_int( properties, "width", 720 );
-                       mlt_properties_set_int( properties, "height", 480 );
-                       mlt_properties_set_int( properties, "normalised_width", 720 );
-                       mlt_properties_set_int( properties, "normalised_height", 480 );
-                       mlt_properties_set_double( properties, "aspect_ratio", 10.0/11.0 );
-               }
-
+               mlt_properties_set_int( properties, "width", mlt_profile_get()->width );
+               mlt_properties_set_int( properties, "height", mlt_profile_get()->height );
+               mlt_properties_set_int( properties, "normalised_width", mlt_profile_get()->width );
+               mlt_properties_set_int( properties, "normalised_height", mlt_profile_get()->height );
+               mlt_properties_set_double( properties, "aspect_ratio", mlt_profile_sar( NULL ) );
                mlt_properties_set_data( properties, "audio", NULL, 0, NULL, NULL );
                mlt_properties_set_data( properties, "alpha", NULL, 0, NULL, NULL );
 
@@ -528,6 +515,34 @@ void mlt_frame_close( mlt_frame this )
 
 /***** convenience functions *****/
 
+int mlt_convert_yuv422_to_rgb24a( uint8_t *yuv, uint8_t *rgba, unsigned int total )
+{
+       int ret = 0;
+       int yy, uu, vv;
+       int r,g,b;
+       total /= 2;
+       while (total--) 
+       {
+               yy = yuv[0];
+               uu = yuv[1];
+               vv = yuv[3];
+               YUV2RGB(yy, uu, vv, r, g, b);
+               rgba[0] = r;
+               rgba[1] = g;
+               rgba[2] = b;
+               rgba[3] = 255;
+               yy = yuv[2];
+               YUV2RGB(yy, uu, vv, r, g, b);
+               rgba[4] = r;
+               rgba[5] = g;
+               rgba[6] = b;
+               rgba[7] = 255;
+               yuv += 4;
+               rgba += 8;
+       }
+       return ret;
+}
+
 int mlt_convert_rgb24a_to_yuv422( uint8_t *rgba, int width, int height, int stride, uint8_t *yuv, uint8_t *alpha )
 {
        int ret = 0;
@@ -536,6 +551,7 @@ int mlt_convert_rgb24a_to_yuv422( uint8_t *rgba, int width, int height, int stri
        register uint8_t *d = yuv;
        register int i, j;
 
+       if ( alpha )
        for ( i = 0; i < height; i++ )
        {
                register uint8_t *s = rgba + ( stride * i );
@@ -567,6 +583,39 @@ int mlt_convert_rgb24a_to_yuv422( uint8_t *rgba, int width, int height, int stri
                        *d++ = u0;
                }
        }
+       else
+       for ( i = 0; i < height; i++ )
+       {
+               register uint8_t *s = rgba + ( stride * i );
+               for ( j = 0; j < ( width / 2 ); j++ )
+               {
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       s++;
+                       RGB2YUV (r, g, b, y1, u1 , v1);
+                       *d++ = y0;
+                       *d++ = (u0+u1) >> 1;
+                       *d++ = y1;
+                       *d++ = (v0+v1) >> 1;
+               }
+               if ( width % 2 )
+               {
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *d++ = y0;
+                       *d++ = u0;
+               }
+       }
+
        return ret;
 }
 
@@ -609,6 +658,195 @@ int mlt_convert_rgb24_to_yuv422( uint8_t *rgb, int width, int height, int stride
        return ret;
 }
 
+int mlt_convert_bgr24a_to_yuv422( uint8_t *rgba, int width, int height, int stride, uint8_t *yuv, uint8_t *alpha )
+{
+       int ret = 0;
+       register int y0, y1, u0, u1, v0, v1;
+       register int r, g, b;
+       register uint8_t *d = yuv;
+       register int i, j;
+
+       if ( alpha )
+       for ( i = 0; i < height; i++ )
+       {
+               register uint8_t *s = rgba + ( stride * i );
+               for ( j = 0; j < ( width / 2 ); j++ )
+               {
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       *alpha++ = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       *alpha++ = *s++;
+                       RGB2YUV (r, g, b, y1, u1 , v1);
+                       *d++ = y0;
+                       *d++ = (u0+u1) >> 1;
+                       *d++ = y1;
+                       *d++ = (v0+v1) >> 1;
+               }
+               if ( width % 2 )
+               {
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       *alpha++ = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *d++ = y0;
+                       *d++ = u0;
+               }
+       }
+       else
+       for ( i = 0; i < height; i++ )
+       {
+               register uint8_t *s = rgba + ( stride * i );
+               for ( j = 0; j < ( width / 2 ); j++ )
+               {
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       s++;
+                       RGB2YUV (r, g, b, y1, u1 , v1);
+                       *d++ = y0;
+                       *d++ = (u0+u1) >> 1;
+                       *d++ = y1;
+                       *d++ = (v0+v1) >> 1;
+               }
+               if ( width % 2 )
+               {
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *d++ = y0;
+                       *d++ = u0;
+               }
+       }
+       return ret;
+}
+
+int mlt_convert_bgr24_to_yuv422( uint8_t *rgb, int width, int height, int stride, uint8_t *yuv )
+{
+       int ret = 0;
+       register int y0, y1, u0, u1, v0, v1;
+       register int r, g, b;
+       register uint8_t *d = yuv;
+       register int i, j;
+
+       for ( i = 0; i < height; i++ )
+       {
+               register uint8_t *s = rgb + ( stride * i );
+               for ( j = 0; j < ( width / 2 ); j++ )
+               {
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       RGB2YUV (r, g, b, y1, u1 , v1);
+                       *d++ = y0;
+                       *d++ = (u0+u1) >> 1;
+                       *d++ = y1;
+                       *d++ = (v0+v1) >> 1;
+               }
+               if ( width % 2 )
+               {
+                       b = *s++;
+                       g = *s++;
+                       r = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *d++ = y0;
+                       *d++ = u0;
+               }
+       }
+       return ret;
+}
+
+int mlt_convert_argb_to_yuv422( uint8_t *rgba, int width, int height, int stride, uint8_t *yuv, uint8_t *alpha )
+{
+       int ret = 0;
+       register int y0, y1, u0, u1, v0, v1;
+       register int r, g, b;
+       register uint8_t *d = yuv;
+       register int i, j;
+
+       if ( alpha )
+       for ( i = 0; i < height; i++ )
+       {
+               register uint8_t *s = rgba + ( stride * i );
+               for ( j = 0; j < ( width / 2 ); j++ )
+               {
+                       *alpha++ = *s++;
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *alpha++ = *s++;
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       RGB2YUV (r, g, b, y1, u1 , v1);
+                       *d++ = y0;
+                       *d++ = (u0+u1) >> 1;
+                       *d++ = y1;
+                       *d++ = (v0+v1) >> 1;
+               }
+               if ( width % 2 )
+               {
+                       *alpha++ = *s++;
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *d++ = y0;
+                       *d++ = u0;
+               }
+       }
+       else
+       for ( i = 0; i < height; i++ )
+       {
+               register uint8_t *s = rgba + ( stride * i );
+               for ( j = 0; j < ( width / 2 ); j++ )
+               {
+                       s++;
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       s++;
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       RGB2YUV (r, g, b, y1, u1 , v1);
+                       *d++ = y0;
+                       *d++ = (u0+u1) >> 1;
+                       *d++ = y1;
+                       *d++ = (v0+v1) >> 1;
+               }
+               if ( width % 2 )
+               {
+                       s++;
+                       r = *s++;
+                       g = *s++;
+                       b = *s++;
+                       RGB2YUV (r, g, b, y0, u0 , v0);
+                       *d++ = y0;
+                       *d++ = u0;
+               }
+       }
+       return ret;
+}
+
 int mlt_convert_yuv420p_to_yuv422( uint8_t *yuv420p, int width, int height, int stride, uint8_t *yuv )
 {
        int ret = 0;
@@ -904,6 +1142,15 @@ int mlt_frame_mix_audio( mlt_frame this, mlt_frame that, float weight_start, flo
        float weight = weight_start;
        float weight_step = ( weight_end - weight_start ) / *samples;
 
+       if ( src == dest )
+       {
+               *samples = samples_src;
+               *channels = channels_src;
+               *buffer = src;
+               *frequency = frequency_src;
+               return ret;
+       }
+
        // Mixdown
        for ( i = 0; i < *samples; i++ )
        {
@@ -921,6 +1168,71 @@ int mlt_frame_mix_audio( mlt_frame this, mlt_frame that, float weight_start, flo
        return ret;
 }
 
+// Replacement for broken mlt_frame_audio_mix - this filter uses an inline low pass filter
+// to allow mixing without volume hacking
+int mlt_frame_combine_audio( mlt_frame this, mlt_frame that, int16_t **buffer, mlt_audio_format *format, int *frequency, int *channels, int *samples )
+{
+       int ret = 0;
+       int16_t *src, *dest;
+       int frequency_src = *frequency, frequency_dest = *frequency;
+       int channels_src = *channels, channels_dest = *channels;
+       int samples_src = *samples, samples_dest = *samples;
+       int i, j;
+       double vp[ 6 ];
+       double b_weight = 1.0;
+
+       if ( mlt_properties_get_int( MLT_FRAME_PROPERTIES( this ), "meta.mixdown" ) )
+               b_weight = 1.0 - mlt_properties_get_double( MLT_FRAME_PROPERTIES( this ), "meta.volume" );
+
+       mlt_frame_get_audio( that, &src, format, &frequency_src, &channels_src, &samples_src );
+       mlt_frame_get_audio( this, &dest, format, &frequency_dest, &channels_dest, &samples_dest );
+
+       int silent = mlt_properties_get_int( MLT_FRAME_PROPERTIES( this ), "silent_audio" );
+       mlt_properties_set_int( MLT_FRAME_PROPERTIES( this ), "silent_audio", 0 );
+       if ( silent )
+               memset( dest, 0, samples_dest * channels_dest * sizeof( int16_t ) );
+
+       silent = mlt_properties_get_int( MLT_FRAME_PROPERTIES( that ), "silent_audio" );
+       mlt_properties_set_int( MLT_FRAME_PROPERTIES( that ), "silent_audio", 0 );
+       if ( silent )
+               memset( src, 0, samples_src * channels_src * sizeof( int16_t ) );
+
+       if ( src == dest )
+       {
+               *samples = samples_src;
+               *channels = channels_src;
+               *buffer = src;
+               *frequency = frequency_src;
+               return ret;
+       }
+
+       // determine number of samples to process
+       *samples = samples_src < samples_dest ? samples_src : samples_dest;
+       *channels = channels_src < channels_dest ? channels_src : channels_dest;
+       *buffer = dest;
+       *frequency = frequency_dest;
+
+       for ( j = 0; j < *channels; j++ )
+               vp[ j ] = ( double )dest[ j ];
+
+       double Fc = 0.5;
+       double B = exp(-2.0 * M_PI * Fc);
+       double A = 1.0 - B;
+       double v;
+       
+       for ( i = 0; i < *samples; i++ )
+       {
+               for ( j = 0; j < *channels; j++ )
+               {
+                       v = ( double )( b_weight * dest[ i * channels_dest + j ] + src[ i * channels_src + j ] );
+                       v = v < -32767 ? -32767 : v > 32768 ? 32768 : v;
+                       vp[ j ] = dest[ i * channels_dest + j ] = ( int16_t )( v * A + vp[ j ] * B );
+               }
+       }
+
+       return ret;
+}
+
 /* Will this break when mlt_position is converted to double? -Zach */
 int mlt_sample_calculator( float fps, int frequency, int64_t position )
 {