gtk_signal_connect( GTK_OBJECT( trim ), "button_release_event", GTK_SIGNAL_FUNC (trim_released), this );
}
this->seek_flag = 1;
+
+ this->playing[0] = create_pixbuf("empty_16x16.png");
+ this->playing[1] = create_pixbuf("item_playing_16x16_(Axialis_Team).png");
}
if ( instance != NULL )
float d;
int t;
- if ( fps )
+ if ( fps && f >= 0)
{
d = f / fps;
t = d;