/* * consumer_sdl_preview.c -- A Simple DirectMedia Layer consumer * Copyright (C) 2004-2005 Ushodaya Enterprises Limited * Author: Charles Yates * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "consumer_sdl.h" #include #include #include #include #include #include #include typedef struct consumer_sdl_s *consumer_sdl; struct consumer_sdl_s { struct mlt_consumer_s parent; mlt_consumer active; int ignore_change; mlt_consumer play; mlt_consumer still; pthread_t thread; int joined; int running; int sdl_flags; double last_speed; }; /** Forward references to static functions. */ static int consumer_start( mlt_consumer parent ); static int consumer_stop( mlt_consumer parent ); static int consumer_is_stopped( mlt_consumer parent ); static void consumer_close( mlt_consumer parent ); static void *consumer_thread( void * ); static void consumer_frame_show_cb( mlt_consumer sdl, mlt_consumer this, mlt_frame frame ); static void consumer_sdl_event_cb( mlt_consumer sdl, mlt_consumer this, SDL_Event *event ); mlt_consumer consumer_sdl_preview_init( char *arg ) { consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 ); if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 ) { // Get the parent consumer object mlt_consumer parent = &this->parent; // Get the properties mlt_properties properties = mlt_consumer_properties( parent ); // Get the width and height int width = mlt_properties_get_int( properties, "width" ); int height = mlt_properties_get_int( properties, "height" ); // Process actual param if ( arg == NULL || sscanf( arg, "%dx%d", &width, &height ) == 2 ) { mlt_properties_set_int( properties, "width", width ); mlt_properties_set_int( properties, "height", height ); } // Create child consumers this->play = mlt_factory_consumer( "sdl", arg ); this->still = mlt_factory_consumer( "sdl_still", arg ); mlt_properties_set( mlt_consumer_properties( parent ), "real_time", "0" ); mlt_properties_set( mlt_consumer_properties( parent ), "rescale", "nearest" ); parent->close = consumer_close; parent->start = consumer_start; parent->stop = consumer_stop; parent->is_stopped = consumer_is_stopped; this->joined = 1; mlt_events_listen( mlt_consumer_properties( this->play ), this, "consumer-frame-show", ( mlt_listener )consumer_frame_show_cb ); mlt_events_listen( mlt_consumer_properties( this->still ), this, "consumer-frame-show", ( mlt_listener )consumer_frame_show_cb ); mlt_events_listen( mlt_consumer_properties( this->play ), this, "consumer-sdl-event", ( mlt_listener )consumer_sdl_event_cb ); mlt_events_listen( mlt_consumer_properties( this->still ), this, "consumer-sdl-event", ( mlt_listener )consumer_sdl_event_cb ); return parent; } free( this ); return NULL; } void consumer_frame_show_cb( mlt_consumer sdl, mlt_consumer parent, mlt_frame frame ) { consumer_sdl this = parent->child; this->last_speed = mlt_properties_get_double( mlt_frame_properties( frame ), "_speed" ); mlt_events_fire( mlt_consumer_properties( parent ), "consumer-frame-show", frame, NULL ); } static void consumer_sdl_event_cb( mlt_consumer sdl, mlt_consumer parent, SDL_Event *event ) { mlt_events_fire( mlt_consumer_properties( parent ), "consumer-sdl-event", event, NULL ); } static int consumer_start( mlt_consumer parent ) { consumer_sdl this = parent->child; if ( !this->running ) { pthread_attr_t thread_attributes; consumer_stop( parent ); this->running = 1; this->joined = 0; this->last_speed = 1; // Inherit the scheduling priority pthread_attr_init( &thread_attributes ); pthread_attr_setinheritsched( &thread_attributes, PTHREAD_INHERIT_SCHED ); pthread_create( &this->thread, &thread_attributes, consumer_thread, this ); } return 0; } static int consumer_stop( mlt_consumer parent ) { // Get the actual object consumer_sdl this = parent->child; if ( this->joined == 0 ) { mlt_properties properties = mlt_consumer_properties( parent ); int app_locked = mlt_properties_get_int( properties, "app_locked" ); void ( *lock )( void ) = mlt_properties_get_data( properties, "app_lock", NULL ); void ( *unlock )( void ) = mlt_properties_get_data( properties, "app_unlock", NULL ); if ( app_locked && unlock ) unlock( ); // Kill the thread and clean up this->running = 0; pthread_join( this->thread, NULL ); this->joined = 1; if ( app_locked && lock ) lock( ); } return 0; } static int consumer_is_stopped( mlt_consumer parent ) { consumer_sdl this = parent->child; return !this->running; } static void *consumer_thread( void *arg ) { // Identify the arg consumer_sdl this = arg; // Get the consumer mlt_consumer consumer = &this->parent; // internal intialization int first = 1; mlt_frame frame = NULL; // properties mlt_properties properties = mlt_consumer_properties( consumer ); mlt_properties play = mlt_consumer_properties( this->play ); mlt_properties still = mlt_consumer_properties( this->still ); if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE ) < 0 ) { fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() ); return NULL; } SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL ); SDL_EnableUNICODE( 1 ); // Inform child consumers that we control the sdl mlt_properties_set_int( play, "sdl_started", 1 ); mlt_properties_set_int( still, "sdl_started", 1 ); // Pass properties down mlt_properties_set_data( play, "transport_producer", mlt_properties_get_data( properties, "transport_producer", NULL ), 0, NULL, NULL ); mlt_properties_set_data( still, "transport_producer", mlt_properties_get_data( properties, "transport_producer", NULL ), 0, NULL, NULL ); mlt_properties_set_data( play, "transport_callback", mlt_properties_get_data( properties, "transport_callback", NULL ), 0, NULL, NULL ); mlt_properties_set_data( still, "transport_callback", mlt_properties_get_data( properties, "transport_callback", NULL ), 0, NULL, NULL ); mlt_properties_set_int( play, "resize", mlt_properties_get_int( properties, "resize" ) ); mlt_properties_set_int( still, "resize", mlt_properties_get_int( properties, "resize" ) ); mlt_properties_set( play, "rescale", mlt_properties_get( properties, "rescale" ) ); mlt_properties_set( still, "rescale", mlt_properties_get( properties, "rescale" ) ); mlt_properties_set_int( play, "width", mlt_properties_get_int( properties, "width" ) ); mlt_properties_set_int( still, "width", mlt_properties_get_int( properties, "width" ) ); mlt_properties_set_int( play, "height", mlt_properties_get_int( properties, "height" ) ); mlt_properties_set_int( still, "height", mlt_properties_get_int( properties, "height" ) ); mlt_properties_set_int( play, "progressive", 1 ); mlt_properties_set_int( still, "progressive", 1 ); mlt_properties_pass( play, mlt_consumer_properties( consumer ), "play." ); mlt_properties_pass( still, mlt_consumer_properties( consumer ), "still." ); mlt_properties_set_data( play, "app_lock", mlt_properties_get_data( properties, "app_lock", NULL ), 0, NULL, NULL ); mlt_properties_set_data( still, "app_lock", mlt_properties_get_data( properties, "app_lock", NULL ), 0, NULL, NULL ); mlt_properties_set_data( play, "app_unlock", mlt_properties_get_data( properties, "app_unlock", NULL ), 0, NULL, NULL ); mlt_properties_set_data( still, "app_unlock", mlt_properties_get_data( properties, "app_unlock", NULL ), 0, NULL, NULL ); mlt_properties_set_int( play, "put_mode", 1 ); mlt_properties_set_int( still, "put_mode", 1 ); // Loop until told not to while( this->running ) { // Get a frame from the attached producer frame = mlt_consumer_get_frame( consumer ); // Ensure that we have a frame if ( frame != NULL ) { // Get the speed of the frame double speed = mlt_properties_get_double( mlt_frame_properties( frame ), "_speed" ); // Determine which speed to use double use_speed = first ? speed : this->last_speed; // Get changed requests to the preview (focus changes) int changed = mlt_properties_get_int( properties, "changed" ); // Get refresh request for the current frame (effect changes in still mode) int refresh = mlt_properties_get_int( properties, "refresh" ); // Decrement refresh and clear changed mlt_properties_set_int( properties, "refresh", refresh > 0 ? refresh - 1 : 0 ); mlt_properties_set_int( properties, "changed", 0 ); // Set the changed property on this frame for the benefit of still mlt_properties_set_int( mlt_frame_properties( frame ), "refresh", refresh ); // Make sure the recipient knows that this frame isn't really rendered mlt_properties_set_int( mlt_frame_properties( frame ), "rendered", 0 ); // If we're not the first frame and both consumers are stopped, then stop ourselves if ( !first && mlt_consumer_is_stopped( this->play ) && mlt_consumer_is_stopped( this->still ) ) { this->running = 0; mlt_frame_close( frame ); } // Allow a little grace time before switching consumers on speed changes else if ( this->ignore_change -- > 0 && this->active != NULL && !mlt_consumer_is_stopped( this->active ) ) { mlt_consumer_put_frame( this->active, frame ); mlt_properties_set_int( still, "changed", changed ); } // If we aren't playing normally, then use the still else if ( use_speed != 1 ) { if ( !mlt_consumer_is_stopped( this->play ) ) mlt_consumer_stop( this->play ); if ( mlt_consumer_is_stopped( this->still ) ) { this->last_speed = use_speed; this->active = this->still; mlt_consumer_start( this->still ); } mlt_properties_set_int( still, "changed", changed ); mlt_consumer_put_frame( this->still, frame ); } // Otherwise use the normal player else { if ( !mlt_consumer_is_stopped( this->still ) ) mlt_consumer_stop( this->still ); if ( mlt_consumer_is_stopped( this->play ) ) { this->last_speed = use_speed; this->active = this->play; this->ignore_change = 25; mlt_consumer_start( this->play ); } mlt_properties_set_int( still, "changed", changed ); mlt_consumer_put_frame( this->play, frame ); } // Copy the rectangle info from the active consumer if ( this->running ) { mlt_properties active = mlt_consumer_properties( this->active ); mlt_properties_set_int( properties, "rect_x", mlt_properties_get_int( active, "rect_x" ) ); mlt_properties_set_int( properties, "rect_y", mlt_properties_get_int( active, "rect_y" ) ); mlt_properties_set_int( properties, "rect_w", mlt_properties_get_int( active, "rect_w" ) ); mlt_properties_set_int( properties, "rect_h", mlt_properties_get_int( active, "rect_h" ) ); } // We are definitely not waiting on the first frame any more first = 0; } } mlt_consumer_stop( this->play ); mlt_consumer_stop( this->still ); SDL_Quit( ); return NULL; } /** Callback to allow override of the close method. */ static void consumer_close( mlt_consumer parent ) { // Get the actual object consumer_sdl this = parent->child; // Stop the consumer mlt_consumer_stop( parent ); // Now clean up the rest mlt_consumer_close( parent ); // Close the child consumers mlt_consumer_close( this->play ); mlt_consumer_close( this->still ); // Finally clean up this free( this ); }