/* * transition_luma.c -- a generic dissolve/wipe processor * Copyright (C) 2003-2004 Ushodaya Enterprises Limited * Author: Dan Dennedy * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "transition_luma.h" #include #include #include #include #include #include /** Calculate the position for this frame. */ static float position_calculate( mlt_transition this, mlt_frame frame ) { // Get the in and out position mlt_position in = mlt_transition_get_in( this ); mlt_position out = mlt_transition_get_out( this ); // Get the position of the frame char *name = mlt_properties_get( mlt_transition_properties( this ), "_unique_id" ); mlt_position position = mlt_properties_get_position( mlt_frame_properties( frame ), name ); // Now do the calcs return ( float )( position - in ) / ( float )( out - in + 1 ); } /** Calculate the field delta for this frame - position between two frames. */ static float delta_calculate( mlt_transition this, mlt_frame frame ) { // Get the in and out position mlt_position in = mlt_transition_get_in( this ); mlt_position out = mlt_transition_get_out( this ); // Get the position of the frame mlt_position position = mlt_frame_get_position( frame ); // Now do the calcs float x = ( float )( position - in ) / ( float )( out - in + 1 ); float y = ( float )( position + 1 - in ) / ( float )( out - in + 1 ); return ( y - x ) / 2.0; } static inline int dissolve_yuv( mlt_frame this, mlt_frame that, float weight, int width, int height ) { int ret = 0; int width_src = width, height_src = height; mlt_image_format format = mlt_image_yuv422; uint8_t *p_src, *p_dest; uint8_t *p; uint8_t *limit; int32_t weigh = weight * ( 1 << 16 ); int32_t weigh_complement = ( 1 - weight ) * ( 1 << 16 ); mlt_frame_get_image( this, &p_dest, &format, &width, &height, 1 ); mlt_frame_get_image( that, &p_src, &format, &width_src, &height_src, 0 ); // Pick the lesser of two evils ;-) width_src = width_src > width ? width : width_src; height_src = height_src > height ? height : height_src; p = p_dest; limit = p_dest + height_src * width_src * 2; while ( p < limit ) { *p_dest++ = ( *p_src++ * weigh + *p++ * weigh_complement ) >> 16; *p_dest++ = ( *p_src++ * weigh + *p++ * weigh_complement ) >> 16; } return ret; } // image processing functions static inline int32_t smoothstep( int32_t edge1, int32_t edge2, uint32_t a ) { if ( a < edge1 ) return 0; if ( a >= edge2 ) return 0x10000; a = ( ( a - edge1 ) << 16 ) / ( edge2 - edge1 ); return ( ( ( a * a ) >> 16 ) * ( ( 3 << 16 ) - ( 2 * a ) ) ) >> 16; } /** powerful stuff \param field_order -1 = progressive, 0 = lower field first, 1 = top field first */ static void luma_composite( mlt_frame a_frame, mlt_frame b_frame, int luma_width, int luma_height, uint16_t *luma_bitmap, float pos, float frame_delta, float softness, int field_order, int *width, int *height ) { int width_src = *width, height_src = *height; int width_dest = *width, height_dest = *height; mlt_image_format format_src = mlt_image_yuv422, format_dest = mlt_image_yuv422; uint8_t *p_src, *p_dest; int i, j; int stride_src; int stride_dest; uint16_t weight = 0; format_src = mlt_image_yuv422; format_dest = mlt_image_yuv422; mlt_frame_get_image( a_frame, &p_dest, &format_dest, &width_dest, &height_dest, 1 ); mlt_frame_get_image( b_frame, &p_src, &format_src, &width_src, &height_src, 0 ); // Pick the lesser of two evils ;-) width_src = width_src > width_dest ? width_dest : width_src; height_src = height_src > height_dest ? height_dest : height_src; stride_src = width_src * 2; stride_dest = width_dest * 2; // Offset the position based on which field we're looking at ... int32_t field_pos[ 2 ]; field_pos[ 0 ] = ( pos + ( ( field_order == 0 ? 1 : 0 ) * frame_delta * 0.5 ) ) * ( 1 << 16 ) * ( 1.0 + softness ); field_pos[ 1 ] = ( pos + ( ( field_order == 0 ? 0 : 1 ) * frame_delta * 0.5 ) ) * ( 1 << 16 ) * ( 1.0 + softness ); register uint8_t *p; register uint8_t *q; register uint8_t *o; uint16_t *l; uint32_t value; int32_t x_diff = ( luma_width << 16 ) / *width; int32_t y_diff = ( luma_height << 16 ) / *height; int32_t x_offset = 0; int32_t y_offset = 0; uint8_t *p_row; uint8_t *q_row; int32_t i_softness = softness * ( 1 << 16 ); int field_count = field_order < 0 ? 1 : 2; int field_stride_src = field_count * stride_src; int field_stride_dest = field_count * stride_dest; int field = 0; // composite using luma map while ( field < field_count ) { p_row = p_src + field * stride_src; q_row = p_dest + field * stride_dest; y_offset = field << 16; i = field; while ( i < height_src ) { p = p_row; q = q_row; o = q; l = luma_bitmap + ( y_offset >> 16 ) * ( luma_width * field_count ); x_offset = 0; j = width_src; while( j -- ) { weight = l[ x_offset >> 16 ]; value = smoothstep( weight, i_softness + weight, field_pos[ field ] ); *o ++ = ( *p ++ * value + *q++ * ( ( 1 << 16 ) - value ) ) >> 16; *o ++ = ( *p ++ * value + *q++ * ( ( 1 << 16 ) - value ) ) >> 16; x_offset += x_diff; } y_offset += y_diff; i += field_count; p_row += field_stride_src; q_row += field_stride_dest; } field ++; } } /** Load the luma map from PGM stream. */ static void luma_read_pgm( FILE *f, uint16_t **map, int *width, int *height ) { uint8_t *data = NULL; while (1) { char line[128]; char comment[128]; int i = 2; int maxval; int bpp; uint16_t *p; line[127] = '\0'; // get the magic code if ( fgets( line, 127, f ) == NULL ) break; // skip comments while ( sscanf( line, " #%s", comment ) > 0 ) if ( fgets( line, 127, f ) == NULL ) break; if ( line[0] != 'P' || line[1] != '5' ) break; // skip white space and see if a new line must be fetched for ( i = 2; i < 127 && line[i] != '\0' && isspace( line[i] ); i++ ); if ( ( line[i] == '\0' || line[i] == '#' ) && fgets( line, 127, f ) == NULL ) break; // skip comments while ( sscanf( line, " #%s", comment ) > 0 ) if ( fgets( line, 127, f ) == NULL ) break; // get the dimensions if ( line[0] == 'P' ) i = sscanf( line, "P5 %d %d %d", width, height, &maxval ); else i = sscanf( line, "%d %d %d", width, height, &maxval ); // get the height value, if not yet if ( i < 2 ) { if ( fgets( line, 127, f ) == NULL ) break; // skip comments while ( sscanf( line, " #%s", comment ) > 0 ) if ( fgets( line, 127, f ) == NULL ) break; i = sscanf( line, "%d", height ); if ( i == 0 ) break; else i = 2; } // get the maximum gray value, if not yet if ( i < 3 ) { if ( fgets( line, 127, f ) == NULL ) break; // skip comments while ( sscanf( line, " #%s", comment ) > 0 ) if ( fgets( line, 127, f ) == NULL ) break; i = sscanf( line, "%d", &maxval ); if ( i == 0 ) break; } // determine if this is one or two bytes per pixel bpp = maxval > 255 ? 2 : 1; // allocate temporary storage for the raw data data = mlt_pool_alloc( *width * *height * bpp ); if ( data == NULL ) break; // read the raw data if ( fread( data, *width * *height * bpp, 1, f ) != 1 ) break; // allocate the luma bitmap *map = p = (uint16_t*)mlt_pool_alloc( *width * *height * sizeof( uint16_t ) ); if ( *map == NULL ) break; // proces the raw data into the luma bitmap for ( i = 0; i < *width * *height * bpp; i += bpp ) { if ( bpp == 1 ) *p++ = data[ i ] << 8; else *p++ = ( data[ i ] << 8 ) + data[ i+1 ]; } break; } if ( data != NULL ) mlt_pool_release( data ); } /** Generate a luma map from an RGB image. */ static void luma_read_yuv422( uint8_t *image, uint16_t **map, int width, int height ) { int i; // allocate the luma bitmap uint16_t *p = *map = ( uint16_t* )mlt_pool_alloc( width * height * sizeof( uint16_t ) ); if ( *map == NULL ) return; // proces the image data into the luma bitmap for ( i = 0; i < width * height * 2; i += 2 ) *p++ = ( image[ i ] - 16 ) * 299; // 299 = 65535 / 219 } /** Generate a luma map from a YUV image. */ static void luma_read_rgb24( uint8_t *image, uint16_t **map, int width, int height ) { } /** Get the image. */ static int transition_get_image( mlt_frame a_frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable ) { // Get the b frame from the stack mlt_frame b_frame = mlt_frame_pop_frame( a_frame ); // Get the transition object mlt_transition transition = mlt_frame_pop_service( a_frame ); // Get the properties of the transition mlt_properties properties = mlt_transition_properties( transition ); // Get the properties of the a frame mlt_properties a_props = mlt_frame_properties( a_frame ); // Get the properties of the b frame mlt_properties b_props = mlt_frame_properties( b_frame ); // The cached luma map information int luma_width = mlt_properties_get_int( properties, "width" ); int luma_height = mlt_properties_get_int( properties, "height" ); uint16_t *luma_bitmap = mlt_properties_get_data( properties, "bitmap", NULL ); // If the filename property changed, reload the map char *resource = mlt_properties_get( properties, "resource" ); if ( luma_bitmap == NULL && resource != NULL ) { char *extension = extension = strrchr( resource, '.' ); // See if it is a PGM if ( extension != NULL && strcmp( extension, ".pgm" ) == 0 ) { // Open PGM FILE *f = fopen( resource, "r" ); if ( f != NULL ) { // Load from PGM luma_read_pgm( f, &luma_bitmap, &luma_width, &luma_height ); fclose( f ); // Set the transition properties mlt_properties_set_int( properties, "width", luma_width ); mlt_properties_set_int( properties, "height", luma_height ); mlt_properties_set_data( properties, "bitmap", luma_bitmap, luma_width * luma_height * 2, mlt_pool_release, NULL ); } } else { // Get the factory producer service char *factory = mlt_properties_get( properties, "factory" ); // Create the producer mlt_producer producer = mlt_factory_producer( factory, resource ); // If we have one if ( producer != NULL ) { // Get the producer properties mlt_properties producer_properties = mlt_producer_properties( producer ); // Ensure that we loop mlt_properties_set( producer_properties, "eof", "loop" ); // Now pass all producer. properties on the transition down mlt_properties_pass( producer_properties, properties, "producer." ); // We will get the alpha frame from the producer mlt_frame luma_frame = NULL; // Get the luma frame if ( mlt_service_get_frame( mlt_producer_service( producer ), &luma_frame, 0 ) == 0 ) { uint8_t *luma_image; mlt_image_format luma_format = mlt_image_yuv422; // Get image from the luma producer mlt_properties_set( mlt_frame_properties( luma_frame ), "rescale.interp", "none" ); mlt_frame_get_image( luma_frame, &luma_image, &luma_format, &luma_width, &luma_height, 0 ); // Generate the luma map if ( luma_image != NULL && luma_format == mlt_image_yuv422 ) luma_read_yuv422( luma_image, &luma_bitmap, luma_width, luma_height ); else if ( luma_image != NULL && luma_format == mlt_image_rgb24 ) luma_read_rgb24( luma_image, &luma_bitmap, luma_width, luma_height ); // Set the transition properties mlt_properties_set_int( properties, "width", luma_width ); mlt_properties_set_int( properties, "height", luma_height ); mlt_properties_set_data( properties, "bitmap", luma_bitmap, luma_width * luma_height * 2, mlt_pool_release, NULL ); // Cleanup the luma frame mlt_frame_close( luma_frame ); } // Cleanup the luma producer mlt_producer_close( producer ); } } } // Arbitrary composite defaults float mix = position_calculate( transition, a_frame ); float frame_delta = delta_calculate( transition, a_frame ); float luma_softness = mlt_properties_get_double( properties, "softness" ); int progressive = mlt_properties_get_int( a_props, "consumer_progressive" ) || mlt_properties_get_int( properties, "progressive" ) || mlt_properties_get_int( b_props, "luma.progressive" ); int top_field_first = mlt_properties_get_int( b_props, "top_field_first" ); int reverse = mlt_properties_get_int( properties, "reverse" ); // Since we are the consumer of the b_frame, we must pass along this // consumer property from the a_frame if ( !strcmp( mlt_properties_get( a_props, "rescale.interp" ), "none" ) ) mlt_properties_set_double( b_props, "consumer_aspect_ratio", mlt_properties_get_double( a_props, "aspect_ratio" ) ); else mlt_properties_set_double( b_props, "consumer_aspect_ratio", mlt_properties_get_double( a_props, "consumer_aspect_ratio" ) ); // Honour the reverse here if ( mix >= 1.0 ) mix -= floor( mix ); mix = reverse ? 1 - mix : mix; frame_delta *= reverse ? -1.0 : 1.0; // Ensure we get scaling on the b_frame mlt_properties_set( b_props, "rescale.interp", "nearest" ); if ( luma_width > 0 && luma_height > 0 && luma_bitmap != NULL ) // Composite the frames using a luma map luma_composite( a_frame, b_frame, luma_width, luma_height, luma_bitmap, mix, frame_delta, luma_softness, progressive ? -1 : top_field_first, width, height ); else // Dissolve the frames using the time offset for mix value dissolve_yuv( a_frame, b_frame, mix, *width, *height ); // Extract the a_frame image info *width = mlt_properties_get_int( a_props, "width" ); *height = mlt_properties_get_int( a_props, "height" ); *image = mlt_properties_get_data( a_props, "image", NULL ); return 0; } /** Luma transition processing. */ static mlt_frame transition_process( mlt_transition transition, mlt_frame a_frame, mlt_frame b_frame ) { // Get a unique name to store the frame position char *name = mlt_properties_get( mlt_transition_properties( transition ), "_unique_id" ); // Assign the current position to the name mlt_properties_set_position( mlt_frame_properties( a_frame ), name, mlt_frame_get_position( a_frame ) ); // Push the transition on to the frame mlt_frame_push_service( a_frame, transition ); // Push the b_frame on to the stack mlt_frame_push_frame( a_frame, b_frame ); // Push the transition method mlt_frame_push_get_image( a_frame, transition_get_image ); return a_frame; } /** Constructor for the filter. */ mlt_transition transition_luma_init( char *lumafile ) { mlt_transition transition = mlt_transition_new( ); if ( transition != NULL ) { // Set the methods transition->process = transition_process; // Default factory mlt_properties_set( mlt_transition_properties( transition ), "factory", "fezzik" ); // Set the main property mlt_properties_set( mlt_transition_properties( transition ), "resource", lumafile ); return transition; } return NULL; }