/* * transition_luma.c -- a generic dissolve/wipe processor * Copyright (C) 2003-2004 Ushodaya Enterprises Limited * Author: Dan Dennedy * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software Foundation, * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. */ #include "transition_luma.h" #include #include #include #include #include /** Luma class. */ typedef struct { struct mlt_transition_s parent; char *filename; int width; int height; float *bitmap; } transition_luma; // forward declarations static void transition_close( mlt_transition parent ); // image processing functions static inline float smoothstep( float edge1, float edge2, float a ) { if ( a < edge1 ) return 0.0; if ( a >= edge2 ) return 1.0; a = ( a - edge1 ) / ( edge2 - edge1 ); return ( a * a * ( 3 - 2 * a ) ); } /** Calculate the position for this frame. */ static float position_calculate( mlt_transition this, mlt_frame frame ) { // Get the in and out position mlt_position in = mlt_transition_get_in( this ); mlt_position out = mlt_transition_get_out( this ); // Get the position of the frame mlt_position position = mlt_frame_get_position( frame ); // Now do the calcs return ( float )( position - in ) / ( float )( out - in + 1 ); } /** Calculate the field delta for this frame - position between two frames. */ static float delta_calculate( mlt_transition this, mlt_frame frame ) { // Get the in and out position mlt_position in = mlt_transition_get_in( this ); mlt_position out = mlt_transition_get_out( this ); // Get the position of the frame mlt_position position = mlt_frame_get_position( frame ); // Now do the calcs float x = ( float )( position - in ) / ( float )( out - in + 1 ); position++; float y = ( float )( position - in ) / ( float )( out - in + 1 ); return ( y - x ) / 2.0; } static inline int dissolve_yuv( mlt_frame this, mlt_frame that, float weight, int width, int height ) { int ret = 0; int width_src = width, height_src = height; mlt_image_format format = mlt_image_yuv422; uint8_t *p_src, *p_dest; float weight_complement = 1 - weight; uint8_t *p; uint8_t *limit; mlt_frame_get_image( this, &p_dest, &format, &width, &height, 1 /* writable */ ); mlt_frame_get_image( that, &p_src, &format, &width_src, &height_src, 0 /* writable */ ); p = p_dest; limit = p_dest + height_src * width_src * 2; while ( p < limit ) *p_dest++ = ( uint8_t )( *p_src++ * weight + *p++ * weight_complement ); return ret; } /** powerful stuff \param field_order -1 = progressive, 0 = lower field first, 1 = top field first */ static void luma_composite( mlt_frame a_frame, mlt_frame b_frame, int luma_width, int luma_height, float *luma_bitmap, float pos, float frame_delta, float softness, int field_order, int *width, int *height ) { int width_src = *width, height_src = *height; int width_dest = *width, height_dest = *height; mlt_image_format format_src = mlt_image_yuv422, format_dest = mlt_image_yuv422; uint8_t *p_src, *p_dest; int i, j; int stride_src; int stride_dest; float weight = 0; int field; format_src = mlt_image_yuv422; format_dest = mlt_image_yuv422; mlt_frame_get_image( a_frame, &p_dest, &format_dest, &width_dest, &height_dest, 1 /* writable */ ); mlt_frame_get_image( b_frame, &p_src, &format_src, &width_src, &height_src, 0 /* writable */ ); stride_src = width_src * 2; stride_dest = width_dest * 2; // Offset the position based on which field we're looking at ... float field_pos[ 2 ]; field_pos[ 0 ] = pos + ( ( field_order == 0 ? 1 : 0 ) * frame_delta * 0.5 ); field_pos[ 1 ] = pos + ( ( field_order == 0 ? 0 : 1 ) * frame_delta * 0.5 ); // adjust the position for the softness level field_pos[ 0 ] *= ( 1.0 + softness ); field_pos[ 1 ] *= ( 1.0 + softness ); uint8_t *p; uint8_t *q; uint8_t *o; float *l; uint8_t y; uint8_t uv; float value; float x_diff = ( float )luma_width / ( float )*width; float y_diff = ( float )luma_height / ( float )*height; // composite using luma map for ( field = 0; field < ( field_order < 0 ? 1 : 2 ); ++field ) { for ( i = field; i < height_src; i += ( field_order < 0 ? 1 : 2 ) ) { p = &p_src[ i * stride_src ]; q = &p_dest[ i * stride_dest ]; o = &p_dest[ i * stride_dest ]; l = &luma_bitmap[ ( int )( ( float )i * y_diff ) * luma_width ]; for ( j = 0; j < width_src; j ++ ) { y = *p ++; uv = *p ++; weight = l[ ( int )( ( float )j * x_diff ) ]; value = smoothstep( weight, weight + softness, field_pos[ field ] ); *o ++ = (uint8_t)( y * value + *q++ * ( 1 - value ) ); *o ++ = (uint8_t)( uv * value + *q++ * ( 1 - value ) ); } } } } /** Get the image. */ static int transition_get_image( mlt_frame this, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable ) { // Get the properties of the a frame mlt_properties a_props = mlt_frame_properties( this ); // Get the b frame from the stack mlt_frame b_frame = mlt_frame_pop_frame( this ); // Get the properties of the b frame mlt_properties b_props = mlt_frame_properties( b_frame ); // Arbitrary composite defaults float mix = mlt_properties_get_double( b_props, "image.mix" ); float frame_delta = mlt_properties_get_double( b_props, "luma.delta" ); int luma_width = mlt_properties_get_int( b_props, "luma.width" ); int luma_height = mlt_properties_get_int( b_props, "luma.height" ); float *luma_bitmap = mlt_properties_get_data( b_props, "luma.bitmap", NULL ); float luma_softness = mlt_properties_get_double( b_props, "luma.softness" ); int progressive = mlt_properties_get_int( b_props, "progressive" ) || mlt_properties_get_int( a_props, "consumer_progressive" ) || mlt_properties_get_int( b_props, "luma.progressive" ); int top_field_first = mlt_properties_get_int( b_props, "top_field_first" ); int reverse = mlt_properties_get_int( b_props, "luma.reverse" ); // Since we are the consumer of the b_frame, we must pass along this // consumer property from the a_frame mlt_properties_set_double( b_props, "consumer_aspect_ratio", mlt_properties_get_double( a_props, "consumer_aspect_ratio" ) ); mlt_properties_set_double( b_props, "consumer_scale", mlt_properties_get_double( a_props, "consumer_scale" ) ); // Honour the reverse here mix = reverse ? 1 - mix : mix; frame_delta *= reverse ? -1.0 : 1.0; // Ensure we get scaling on the b_frame mlt_properties_set( b_props, "rescale.interp", "nearest" ); if ( luma_width > 0 && luma_height > 0 && luma_bitmap != NULL ) // Composite the frames using a luma map luma_composite( this, b_frame, luma_width, luma_height, luma_bitmap, mix, frame_delta, luma_softness, progressive ? -1 : top_field_first, width, height ); else // Dissolve the frames using the time offset for mix value dissolve_yuv( this, b_frame, mix, *width, *height ); // Extract the a_frame image info *width = mlt_properties_get_int( a_props, "width" ); *height = mlt_properties_get_int( a_props, "height" ); *image = mlt_properties_get_data( a_props, "image", NULL ); return 0; } /** Load the luma map from PGM stream. */ static void luma_read_pgm( FILE *f, float **map, int *width, int *height ) { uint8_t *data = NULL; while (1) { char line[128]; int i = 2; int maxval; int bpp; float *p; line[127] = '\0'; // get the magic code if ( fgets( line, 127, f ) == NULL ) break; if ( line[0] != 'P' || line[1] != '5' ) break; // skip white space and see if a new line must be fetched for ( i = 2; i < 127 && line[i] != '\0' && isspace( line[i] ); i++ ); if ( line[i] == '\0' && fgets( line, 127, f ) == NULL ) break; // get the dimensions if ( line[0] == 'P' ) i = sscanf( line, "P5 %d %d %d", width, height, &maxval ); else i = sscanf( line, "%d %d %d", width, height, &maxval ); // get the height value, if not yet if ( i < 2 ) { if ( fgets( line, 127, f ) == NULL ) break; i = sscanf( line, "%d", height ); if ( i == 0 ) break; else i = 2; } // get the maximum gray value, if not yet if ( i < 3 ) { if ( fgets( line, 127, f ) == NULL ) break; i = sscanf( line, "%d", &maxval ); if ( i == 0 ) break; } // determine if this is one or two bytes per pixel bpp = maxval > 255 ? 2 : 1; // allocate temporary storage for the raw data data = mlt_pool_alloc( *width * *height * bpp ); if ( data == NULL ) break; // read the raw data if ( fread( data, *width * *height * bpp, 1, f ) != 1 ) break; // allocate the luma bitmap *map = p = (float*)mlt_pool_alloc( *width * *height * sizeof( float ) ); if ( *map == NULL ) break; // proces the raw data into the luma bitmap for ( i = 0; i < *width * *height * bpp; i += bpp ) { if ( bpp == 1 ) *p++ = (float) data[ i ] / (float) maxval; else *p++ = (float) ( ( data[ i ] << 8 ) + data[ i+1 ] ) / (float) maxval; } break; } if ( data != NULL ) mlt_pool_release( data ); } /** Luma transition processing. */ static mlt_frame transition_process( mlt_transition transition, mlt_frame a_frame, mlt_frame b_frame ) { transition_luma *this = (transition_luma*) transition->child; // Get the properties of the transition mlt_properties properties = mlt_transition_properties( transition ); // Get the properties of the b frame mlt_properties b_props = mlt_frame_properties( b_frame ); // If the filename property changed, reload the map char *luma_file = mlt_properties_get( properties, "resource" ); if ( luma_file != NULL && ( this->filename == NULL || ( this->filename && strcmp( luma_file, this->filename ) ) ) ) { FILE *pipe; free( this->filename ); this->filename = strdup( luma_file ); pipe = fopen( luma_file, "r" ); if ( pipe != NULL ) { mlt_pool_release( this->bitmap ); luma_read_pgm( pipe, &this->bitmap, &this->width, &this->height ); fclose( pipe ); } } // Set the b frame properties mlt_properties_set_double( b_props, "image.mix", position_calculate( transition, b_frame ) ); mlt_properties_set_double( b_props, "luma.delta", delta_calculate( transition, b_frame ) ); mlt_properties_set_int( b_props, "luma.width", this->width ); mlt_properties_set_int( b_props, "luma.height", this->height ); mlt_properties_set_data( b_props, "luma.bitmap", this->bitmap, 0, NULL, NULL ); mlt_properties_set_int( b_props, "luma.reverse", mlt_properties_get_int( properties, "reverse" ) ); mlt_properties_set_double( b_props, "luma.softness", mlt_properties_get_double( properties, "softness" ) ); mlt_frame_push_get_image( a_frame, transition_get_image ); mlt_frame_push_frame( a_frame, b_frame ); return a_frame; } /** Constructor for the filter. */ mlt_transition transition_luma_init( char *lumafile ) { transition_luma *this = calloc( sizeof( transition_luma ), 1 ); if ( this != NULL ) { mlt_transition transition = &this->parent; mlt_transition_init( transition, this ); transition->process = transition_process; transition->close = transition_close; mlt_properties_set( mlt_transition_properties( transition ), "resource", lumafile ); return &this->parent; } return NULL; } /** Close the transition. */ static void transition_close( mlt_transition parent ) { transition_luma *this = (transition_luma*) parent->child; mlt_pool_release( this->bitmap ); free( this->filename ); free( this ); }