/* * filter_obscure.c -- obscure filter * Copyright (C) 2003-2004 Ushodaya Enterprises Limited * Author: Charles Yates * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "filter_obscure.h" #include #include #include /** Geometry struct. */ struct geometry_s { int nw; int nh; float x; float y; float w; float h; int mask_w; int mask_h; }; /** Parse a value from a geometry string. */ static inline float parse_value( char **ptr, int normalisation, char delim, float defaults ) { float value = defaults; if ( *ptr != NULL && **ptr != '\0' ) { char *end = NULL; value = strtod( *ptr, &end ); if ( end != NULL ) { if ( *end == '%' ) value = ( value / 100.0 ) * normalisation; while ( *end == delim || *end == '%' ) end ++; } *ptr = end; } return value; } /** Parse a geometry property string. */ static void geometry_parse( struct geometry_s *geometry, struct geometry_s *defaults, char *property, int nw, int nh ) { // Assign normalised width and height geometry->nw = nw; geometry->nh = nh; // Assign from defaults if available if ( defaults != NULL ) { geometry->x = defaults->x; geometry->y = defaults->y; geometry->w = defaults->w; geometry->h = defaults->h; geometry->mask_w = defaults->mask_w; geometry->mask_h = defaults->mask_h; } else { geometry->x = 0; geometry->y = 0; geometry->w = nw; geometry->h = nh; geometry->mask_w = 20; geometry->mask_h = 20; } // Parse the geomtry string if ( property != NULL ) { char *ptr = property; geometry->x = parse_value( &ptr, nw, ',', geometry->x ); geometry->y = parse_value( &ptr, nh, ':', geometry->y ); geometry->w = parse_value( &ptr, nw, 'x', geometry->w ); geometry->h = parse_value( &ptr, nh, ':', geometry->h ); geometry->mask_w = parse_value( &ptr, nw, 'x', geometry->mask_w ); geometry->mask_h = parse_value( &ptr, nh, ' ', geometry->mask_h ); } } /** A Timism but not as clean ;-). */ static float lerp( float value, float lower, float upper ) { if ( value < lower ) return lower; else if ( value > upper ) return upper; return value; } /** Calculate real geometry. */ static void geometry_calculate( struct geometry_s *output, struct geometry_s *in, struct geometry_s *out, float position, int ow, int oh ) { // Calculate this frames geometry output->x = lerp( ( in->x + ( out->x - in->x ) * position ) / ( float )out->nw * ow, 0, ow ); output->y = lerp( ( in->y + ( out->y - in->y ) * position ) / ( float )out->nh * oh, 0, oh ); output->w = lerp( ( in->w + ( out->w - in->w ) * position ) / ( float )out->nw * ow, 0, ow - output->x ); output->h = lerp( ( in->h + ( out->h - in->h ) * position ) / ( float )out->nh * oh, 0, oh - output->y ); output->mask_w = in->mask_w + ( out->mask_w - in->mask_w ) * position; output->mask_h = in->mask_h + ( out->mask_h - in->mask_h ) * position; } /** Calculate the position for this frame. */ static float position_calculate( mlt_filter this, mlt_frame frame ) { // Get the in and out position mlt_position in = mlt_filter_get_in( this ); mlt_position out = mlt_filter_get_out( this ); // Get the position of the frame mlt_position position = mlt_frame_get_position( frame ); // Now do the calcs return ( float )( position - in ) / ( float )( out - in + 1 ); } /** The averaging function... */ static inline void obscure_average( uint8_t *start, int width, int height, int stride ) { register int y; register int x; register int Y = ( *start + *( start + 2 ) ) / 2; register int U = *( start + 1 ); register int V = *( start + 3 ); register uint8_t *p; register int components = width >> 1; y = height; while( y -- ) { p = start; x = components; while( x -- ) { Y = ( Y + *p ++ ) >> 1; U = ( U + *p ++ ) >> 1; Y = ( Y + *p ++ ) >> 1; V = ( V + *p ++ ) >> 1; } start += stride; } start -= height * stride; y = height; while( y -- ) { p = start; x = components; while( x -- ) { *p ++ = Y; *p ++ = U; *p ++ = Y; *p ++ = V; } start += stride; } } /** The obscurer rendering function... */ static void obscure_render( uint8_t *image, int width, int height, struct geometry_s result ) { int area_x = result.x; int area_y = result.y; int area_w = result.w; int area_h = result.h; int mw = result.mask_w; int mh = result.mask_h; int w; int h; int aw; int ah; uint8_t *p = image + area_y * width * 2 + area_x * 2; for ( w = 0; w < area_w; w += mw ) { for ( h = 0; h < area_h; h += mh ) { aw = w + mw > area_w ? mw - ( w + mw - area_w ) : mw; ah = h + mh > area_h ? mh - ( h + mh - area_h ) : mh; if ( aw > 1 && ah > 1 ) obscure_average( p + h * ( width << 1 ) + ( w << 1 ), aw, ah, width << 1 ); } } } /** Do it :-). */ static int filter_get_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable ) { // Get the frame properties mlt_properties frame_properties = MLT_FRAME_PROPERTIES( frame ); // Pop the top of stack now mlt_filter this = mlt_frame_pop_service( frame ); // Get the image from the frame int error = mlt_frame_get_image( frame, image, format, width, height, 1 ); // Get the image from the frame if ( error == 0 && *format == mlt_image_yuv422 ) { if ( this != NULL ) { // Get the filter properties mlt_properties properties = MLT_FILTER_PROPERTIES( this ); // Obtain the normalised width and height from the frame int normalised_width = mlt_properties_get_int( frame_properties, "normalised_width" ); int normalised_height = mlt_properties_get_int( frame_properties, "normalised_height" ); // Structures for geometry struct geometry_s result; struct geometry_s start; struct geometry_s end; // Retrieve the position float position = mlt_properties_get_double(frame_properties, "filter_position"); // Now parse the geometries geometry_parse( &start, NULL, mlt_properties_get( properties, "start" ), normalised_width, normalised_height ); geometry_parse( &end, &start, mlt_properties_get( properties, "end" ), normalised_width, normalised_height ); // Do the calculation geometry_calculate( &result, &start, &end, position, *width, *height ); // Now actually render it obscure_render( *image, *width, *height, result ); } } return error; } /** Filter processing. */ static mlt_frame filter_process( mlt_filter this, mlt_frame frame ) { // Push this on to the service stack mlt_frame_push_service( frame, this ); // Calculate the position for the filter effect float position = position_calculate( this, frame ); mlt_properties_set_double( MLT_FRAME_PROPERTIES( frame ), "filter_position", position ); // Push the get image call mlt_frame_push_get_image( frame, filter_get_image ); return frame; } /** Constructor for the filter. */ mlt_filter filter_obscure_init( void *arg ) { mlt_filter this = mlt_filter_new( ); if ( this != NULL ) { mlt_properties properties = MLT_FILTER_PROPERTIES( this ); this->process = filter_process; mlt_properties_set( properties, "start", arg != NULL ? arg : "0%,0%:100%x100%" ); mlt_properties_set( properties, "end", "" ); } return this; }