/** * \file mlt_property.c * \brief Property class definition * \see mlt_property_s * * Copyright (C) 2003-2009 Ushodaya Enterprises Limited * \author Charles Yates * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; either * version 2.1 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "mlt_property.h" #include #include #include /** Bit pattern used internally to indicated representations available. */ typedef enum { mlt_prop_none = 0, //!< not set mlt_prop_int = 1, //!< set as an integer mlt_prop_string = 2, //!< set as string or already converted to string mlt_prop_position = 4,//!< set as a position mlt_prop_double = 8, //!< set as a floating point mlt_prop_data = 16, //!< set as opaque binary mlt_prop_int64 = 32 //!< set as a 64-bit integer } mlt_property_type; /** \brief Property class * * A property is like a variant or dynamic type. They are used for many things * in MLT, but in particular they are the parameter mechanism for the plugins. */ struct mlt_property_s { /// Stores a bit pattern of types available for this property mlt_property_type types; /// Atomic type handling int prop_int; mlt_position prop_position; double prop_double; int64_t prop_int64; /// String handling char *prop_string; /// Generic type handling void *data; int length; mlt_destructor destructor; mlt_serialiser serialiser; }; /** Construct a property and initialize it * \public \memberof mlt_property_s */ mlt_property mlt_property_init( ) { mlt_property this = malloc( sizeof( struct mlt_property_s ) ); if ( this != NULL ) { this->types = 0; this->prop_int = 0; this->prop_position = 0; this->prop_double = 0; this->prop_int64 = 0; this->prop_string = NULL; this->data = NULL; this->length = 0; this->destructor = NULL; this->serialiser = NULL; } return this; } /** Clear (0/null) a property. * * Frees up any associated resources in the process. * \private \memberof mlt_property_s * \param this a property */ static inline void mlt_property_clear( mlt_property this ) { // Special case data handling if ( this->types & mlt_prop_data && this->destructor != NULL ) this->destructor( this->data ); // Special case string handling if ( this->types & mlt_prop_string ) free( this->prop_string ); // Wipe stuff this->types = 0; this->prop_int = 0; this->prop_position = 0; this->prop_double = 0; this->prop_int64 = 0; this->prop_string = NULL; this->data = NULL; this->length = 0; this->destructor = NULL; this->serialiser = NULL; } /** Set the property to an integer value. * * \public \memberof mlt_property_s * \param this a property * \param value an integer * \return false */ int mlt_property_set_int( mlt_property this, int value ) { mlt_property_clear( this ); this->types = mlt_prop_int; this->prop_int = value; return 0; } /** Set the property to a floating point value. * * \public \memberof mlt_property_s * \param this a property * \param value a double precision floating point value * \return false */ int mlt_property_set_double( mlt_property this, double value ) { mlt_property_clear( this ); this->types = mlt_prop_double; this->prop_double = value; return 0; } /** Set the property to a position value. * * Position is a relative time value in frame units. * \public \memberof mlt_property_s * \param this a property * \param value a position value * \return false */ int mlt_property_set_position( mlt_property this, mlt_position value ) { mlt_property_clear( this ); this->types = mlt_prop_position; this->prop_position = value; return 0; } /** Set the property to a string value. * * This makes a copy of the string you supply so you do not need to track * a new reference to it. * \public \memberof mlt_property_s * \param this a property * \param value the string to copy to the property * \return true if it failed */ int mlt_property_set_string( mlt_property this, const char *value ) { if ( value != this->prop_string ) { mlt_property_clear( this ); this->types = mlt_prop_string; if ( value != NULL ) this->prop_string = strdup( value ); } else { this->types = mlt_prop_string; } return this->prop_string == NULL; } /** Set the property to a 64-bit integer value. * * \public \memberof mlt_property_s * \param this a property * \param value a 64-bit integer * \return false */ int mlt_property_set_int64( mlt_property this, int64_t value ) { mlt_property_clear( this ); this->types = mlt_prop_int64; this->prop_int64 = value; return 0; } /** Set a property to an opaque binary value. * * This does not make a copy of the data. You can use a Properties object * with its reference tracking and the destructor function to control * the lifetime of the data. Otherwise, pass NULL for the destructor * function and control the lifetime yourself. * \public \memberof mlt_property_s * \param this a property * \param value an opaque pointer * \param length the number of bytes pointed to by value (optional) * \param destructor a function to use to destroy this binary data (optional, assuming you manage the resource) * \param serialiser a function to use to convert this binary data to a string (optional) * \return false */ int mlt_property_set_data( mlt_property this, void *value, int length, mlt_destructor destructor, mlt_serialiser serialiser ) { if ( this->data == value ) this->destructor = NULL; mlt_property_clear( this ); this->types = mlt_prop_data; this->data = value; this->length = length; this->destructor = destructor; this->serialiser = serialiser; return 0; } /** Convert a base 10 or base 16 string to an integer. * * The string must begin with '0x' to be interpreted as hexadecimal. * Otherwise, it is interpreted as base 10. * If the string begins with '#' it is interpreted as a hexadecimal color value * in the form RRGGBB or AARRGGBB. Color values that begin with '0x' are * always in the form RRGGBBAA where the alpha components are not optional. * Applications and services should expect the binary color value in bytes to * be in the following order: RGBA. This means they will have to cast the int * to an unsigned int. This is especially important when they need to shift * right to obtain RGB without alpha in order to make it do a logical instead * of arithmetic shift. * * \private \memberof mlt_property_s * \param value a string to convert * \return the resultant integer */ static inline int mlt_property_atoi( const char *value ) { if ( value == NULL ) return 0; // Parse a hex color value as #RRGGBB or #AARRGGBB. if ( value[0] == '#' ) { unsigned int rgb = strtoul( value + 1, NULL, 16 ); unsigned int alpha = ( strlen( value ) > 7 ) ? ( rgb >> 24 ) : 0xff; return ( rgb << 8 ) | alpha; } // Do hex and decimal explicitly to avoid decimal value with leading zeros // interpreted as octal. else if ( value[0] == '0' && value[1] == 'x' ) { return strtoul( value + 2, NULL, 16 ); } else { return strtol( value, NULL, 10 ); } } /** Get the property as an integer. * * \public \memberof mlt_property_s * \param this a property * \return an integer value */ int mlt_property_get_int( mlt_property this ) { if ( this->types & mlt_prop_int ) return this->prop_int; else if ( this->types & mlt_prop_double ) return ( int )this->prop_double; else if ( this->types & mlt_prop_position ) return ( int )this->prop_position; else if ( this->types & mlt_prop_int64 ) return ( int )this->prop_int64; else if ( this->types & mlt_prop_string ) return mlt_property_atoi( this->prop_string ); return 0; } /** Get the property as a floating point. * * \public \memberof mlt_property_s * \param this a property * \return a floating point value */ double mlt_property_get_double( mlt_property this ) { if ( this->types & mlt_prop_double ) return this->prop_double; else if ( this->types & mlt_prop_int ) return ( double )this->prop_int; else if ( this->types & mlt_prop_position ) return ( double )this->prop_position; else if ( this->types & mlt_prop_int64 ) return ( double )this->prop_int64; else if ( this->types & mlt_prop_string ) return atof( this->prop_string ); return 0; } /** Get the property as a position. * * A position is an offset time in terms of frame units. * \public \memberof mlt_property_s * \param this a property * \return the position in frames */ mlt_position mlt_property_get_position( mlt_property this ) { if ( this->types & mlt_prop_position ) return this->prop_position; else if ( this->types & mlt_prop_int ) return ( mlt_position )this->prop_int; else if ( this->types & mlt_prop_double ) return ( mlt_position )this->prop_double; else if ( this->types & mlt_prop_int64 ) return ( mlt_position )this->prop_int64; else if ( this->types & mlt_prop_string ) return ( mlt_position )atol( this->prop_string ); return 0; } /** Convert a string to a 64-bit integer. * * If the string begins with '0x' it is interpreted as a hexadecimal value. * \private \memberof mlt_property_s * \param value a string * \return a 64-bit integer */ static inline int64_t mlt_property_atoll( const char *value ) { if ( value == NULL ) return 0; else if ( value[0] == '0' && value[1] == 'x' ) return strtoll( value + 2, NULL, 16 ); else return strtoll( value, NULL, 10 ); } /** Get the property as a signed integer. * * \public \memberof mlt_property_s * \param this a property * \return a 64-bit integer */ int64_t mlt_property_get_int64( mlt_property this ) { if ( this->types & mlt_prop_int64 ) return this->prop_int64; else if ( this->types & mlt_prop_int ) return ( int64_t )this->prop_int; else if ( this->types & mlt_prop_double ) return ( int64_t )this->prop_double; else if ( this->types & mlt_prop_position ) return ( int64_t )this->prop_position; else if ( this->types & mlt_prop_string ) return mlt_property_atoll( this->prop_string ); return 0; } /** Get the property as a string. * * The caller is not responsible for deallocating the returned string! * The string is deallocated when the Property is closed. * This tries its hardest to convert the property to string including using * a serialization function for binary data, if supplied. * \public \memberof mlt_property_s * \param this a property * \return a string representation of the property or NULL if failed */ char *mlt_property_get_string( mlt_property this ) { // Construct a string if need be if ( ! ( this->types & mlt_prop_string ) ) { if ( this->types & mlt_prop_int ) { this->types |= mlt_prop_string; this->prop_string = malloc( 32 ); sprintf( this->prop_string, "%d", this->prop_int ); } else if ( this->types & mlt_prop_double ) { this->types |= mlt_prop_string; this->prop_string = malloc( 32 ); sprintf( this->prop_string, "%f", this->prop_double ); } else if ( this->types & mlt_prop_position ) { this->types |= mlt_prop_string; this->prop_string = malloc( 32 ); sprintf( this->prop_string, "%d", (int)this->prop_position ); /* I don't know if this is wanted. -Zach */ } else if ( this->types & mlt_prop_int64 ) { this->types |= mlt_prop_string; this->prop_string = malloc( 32 ); sprintf( this->prop_string, "%lld", (long long int)this->prop_int64 ); } else if ( this->types & mlt_prop_data && this->serialiser != NULL ) { this->types |= mlt_prop_string; this->prop_string = this->serialiser( this->data, this->length ); } } // Return the string (may be NULL) return this->prop_string; } /** Get the binary data from a property. * * This only works if you previously put binary data into the property. * This does not return a copy of the data; it returns a pointer to it. * If you supplied a destructor function when setting the binary data, * the destructor is used when the Property is closed to free the memory. * Therefore, only free the returned pointer if you did not supply a * destructor function. * \public \memberof mlt_property_s * \param this a property * \param[out] length the size of the binary object in bytes (optional) * \return an opaque data pointer or NULL if not available */ void *mlt_property_get_data( mlt_property this, int *length ) { // Assign length if not NULL if ( length != NULL ) *length = this->length; // Return the data (note: there is no conversion here) return this->data; } /** Destroy a property and free all related resources. * * \public \memberof mlt_property_s * \param this a property */ void mlt_property_close( mlt_property this ) { mlt_property_clear( this ); free( this ); } /** Copy a property. * * A Property holding binary data only copies the data if a serialiser * function was supplied when you set the Property. * \public \memberof mlt_property_s * \author Zach * \param this a property * \param that another property */ void mlt_property_pass( mlt_property this, mlt_property that ) { mlt_property_clear( this ); this->types = that->types; if ( this->types & mlt_prop_int64 ) this->prop_int64 = that->prop_int64; else if ( this->types & mlt_prop_int ) this->prop_int = that->prop_int; else if ( this->types & mlt_prop_double ) this->prop_double = that->prop_double; else if ( this->types & mlt_prop_position ) this->prop_position = that->prop_position; else if ( this->types & mlt_prop_string ) { if ( that->prop_string != NULL ) this->prop_string = strdup( that->prop_string ); } else if ( this->types & mlt_prop_data && this->serialiser != NULL ) { this->types = mlt_prop_string; this->prop_string = this->serialiser( this->data, this->length ); } }