* optimisations * memory pooling * all memory leak detection * global property handling (more later) * documentation (framework, implementations) * finalisation of westley (entry, in/out points, frame holding) * installation procedure * dependency checks * field order considerations and normalisation * sdl rework (minor) * speex? * text/overlay/obsucure placement (units) * i18n (use of iconv api in producer_pango) * shaped fx for obscurer (and alpha in general?) * aspect constraints for scaling * field-based compositing for animation