service stack, various fixes
[melted] / src / modules / sdl / consumer_sdl.c
1 /*
2 * consumer_sdl.c -- A Simple DirectMedia Layer consumer
3 * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4 * Author: Dan Dennedy <dan@dennedy.org>
5 *
6 * This program is free software; you can redistribute it and/or modify
7 * it under the terms of the GNU General Public License as published by
8 * the Free Software Foundation; either version 2 of the License, or
9 * (at your option) any later version.
10 *
11 * This program is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
14 * GNU General Public License for more details.
15 *
16 * You should have received a copy of the GNU General Public License
17 * along with this program; if not, write to the Free Software Foundation,
18 * Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
19 */
20
21 #include "consumer_sdl.h"
22 #include <framework/mlt_frame.h>
23 #include <framework/mlt_deque.h>
24 #include <stdio.h>
25 #include <stdlib.h>
26 #include <string.h>
27 #include <pthread.h>
28 #include <SDL/SDL.h>
29 #include <SDL/SDL_syswm.h>
30 #include <sys/timeb.h>
31
32 /** This classes definition.
33 */
34
35 typedef struct consumer_sdl_s *consumer_sdl;
36
37 struct consumer_sdl_s
38 {
39 struct mlt_consumer_s parent;
40 mlt_properties properties;
41 mlt_deque queue;
42 pthread_t thread;
43 int running;
44 uint8_t audio_buffer[ 4096 * 6 ];
45 int audio_avail;
46 pthread_mutex_t audio_mutex;
47 pthread_cond_t audio_cond;
48 int window_width;
49 int window_height;
50 float aspect_ratio;
51 int width;
52 int height;
53 int playing;
54 int sdl_flags;
55 SDL_Surface *sdl_screen;
56 SDL_Overlay *sdl_overlay;
57 uint8_t *buffer;
58 };
59
60 /** Forward references to static functions.
61 */
62
63 static int consumer_start( mlt_consumer parent );
64 static int consumer_stop( mlt_consumer parent );
65 static int consumer_is_stopped( mlt_consumer parent );
66 static void consumer_close( mlt_consumer parent );
67 static void *consumer_thread( void * );
68 static int consumer_get_dimensions( int *width, int *height );
69
70 /** This is what will be called by the factory - anything can be passed in
71 via the argument, but keep it simple.
72 */
73
74 mlt_consumer consumer_sdl_init( char *arg )
75 {
76 // Create the consumer object
77 consumer_sdl this = calloc( sizeof( struct consumer_sdl_s ), 1 );
78
79 // If no malloc'd and consumer init ok
80 if ( this != NULL && mlt_consumer_init( &this->parent, this ) == 0 )
81 {
82 // Create the queue
83 this->queue = mlt_deque_init( );
84
85 // Get the parent consumer object
86 mlt_consumer parent = &this->parent;
87
88 // We have stuff to clean up, so override the close method
89 parent->close = consumer_close;
90
91 // get a handle on properties
92 mlt_service service = mlt_consumer_service( parent );
93 this->properties = mlt_service_properties( service );
94
95 // Set the default volume
96 mlt_properties_set_double( this->properties, "volume", 1.0 );
97
98 // This is the initialisation of the consumer
99 pthread_mutex_init( &this->audio_mutex, NULL );
100 pthread_cond_init( &this->audio_cond, NULL);
101
102 // Default scaler (for now we'll use nearest)
103 mlt_properties_set( this->properties, "rescale", "nearest" );
104
105 // Default progressive true
106 mlt_properties_set_int( this->properties, "progressive", 1 );
107
108 // Get aspect ratio
109 this->aspect_ratio = mlt_properties_get_double( this->properties, "aspect_ratio" );
110
111 // process actual param
112 if ( arg == NULL || sscanf( arg, "%dx%d", &this->width, &this->height ) != 2 )
113 {
114 this->width = mlt_properties_get_int( this->properties, "width" );
115 this->height = mlt_properties_get_int( this->properties, "height" );
116 }
117
118 // Default window size
119 this->window_width = (int)( (float)this->height * this->aspect_ratio ) + 1;
120 this->window_height = this->height;
121
122 // Set the sdl flags
123 this->sdl_flags = SDL_HWSURFACE | SDL_ASYNCBLIT | SDL_HWACCEL | SDL_RESIZABLE;
124
125 // Allow thread to be started/stopped
126 parent->start = consumer_start;
127 parent->stop = consumer_stop;
128 parent->is_stopped = consumer_is_stopped;
129
130 // Return the consumer produced
131 return parent;
132 }
133
134 // malloc or consumer init failed
135 free( this );
136
137 // Indicate failure
138 return NULL;
139 }
140
141 int consumer_start( mlt_consumer parent )
142 {
143 consumer_sdl this = parent->child;
144
145 if ( !this->running )
146 {
147 this->running = 1;
148 pthread_create( &this->thread, NULL, consumer_thread, this );
149 }
150
151 return 0;
152 }
153
154 int consumer_stop( mlt_consumer parent )
155 {
156 // Get the actual object
157 consumer_sdl this = parent->child;
158
159 if ( this->running )
160 {
161 // Kill the thread and clean up
162 this->running = 0;
163
164 pthread_mutex_lock( &this->audio_mutex );
165 pthread_cond_broadcast( &this->audio_cond );
166 pthread_mutex_unlock( &this->audio_mutex );
167
168 pthread_join( this->thread, NULL );
169 }
170
171 return 0;
172 }
173
174 int consumer_is_stopped( mlt_consumer parent )
175 {
176 consumer_sdl this = parent->child;
177 return !this->running;
178 }
179
180 static int sdl_lock_display( )
181 {
182 SDL_Surface *screen = SDL_GetVideoSurface( );
183 return screen != NULL && ( !SDL_MUSTLOCK( screen ) || SDL_LockSurface( screen ) >= 0 );
184 }
185
186 static void sdl_unlock_display( )
187 {
188 SDL_Surface *screen = SDL_GetVideoSurface( );
189 if ( screen != NULL && SDL_MUSTLOCK( screen ) )
190 SDL_UnlockSurface( screen );
191 }
192
193 static void sdl_fill_audio( void *udata, uint8_t *stream, int len )
194 {
195 consumer_sdl this = udata;
196
197 // Get the volume
198 float volume = mlt_properties_get_double( this->properties, "volume" );
199
200 pthread_mutex_lock( &this->audio_mutex );
201
202 // Block until audio received
203 while ( this->running && len > this->audio_avail )
204 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
205
206 if ( this->audio_avail >= len )
207 {
208 // Place in the audio buffer
209 SDL_MixAudio( stream, this->audio_buffer, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
210
211 // Remove len from the audio available
212 this->audio_avail -= len;
213
214 // Remove the samples
215 memmove( this->audio_buffer, this->audio_buffer + len, this->audio_avail );
216 }
217 else
218 {
219 // Just to be safe, wipe the stream first
220 memset( stream, 0, len );
221
222 // Copy what we have into the stream
223 memcpy( stream, this->audio_buffer, this->audio_avail );
224
225 // Mix the audio
226 SDL_MixAudio( stream, stream, len, ( int )( ( float )SDL_MIX_MAXVOLUME * volume ) );
227
228 // No audio left
229 this->audio_avail = 0;
230 }
231
232 // We're definitely playing now
233 this->playing = 1;
234
235 pthread_cond_broadcast( &this->audio_cond );
236 pthread_mutex_unlock( &this->audio_mutex );
237 }
238
239 static int consumer_play_audio( consumer_sdl this, mlt_frame frame, int init_audio, int *duration )
240 {
241 // Get the properties of this consumer
242 mlt_properties properties = this->properties;
243 mlt_audio_format afmt = mlt_audio_pcm;
244
245 // Set the preferred params of the test card signal
246 int channels = 2;
247 int frequency = 48000;
248 static int counter = 0;
249 if ( mlt_properties_get_int( properties, "frequency" ) != 0 )
250 frequency = mlt_properties_get_int( properties, "frequency" );
251
252 int samples = mlt_sample_calculator( mlt_properties_get_double( this->properties, "fps" ), frequency, counter++ );
253
254 int16_t *pcm;
255 int bytes;
256
257 mlt_frame_get_audio( frame, &pcm, &afmt, &frequency, &channels, &samples );
258 *duration = ( ( samples * 1000 ) / frequency );
259
260 if ( mlt_properties_get_int( properties, "audio_off" ) )
261 {
262 this->playing = 1;
263 return init_audio;
264 }
265
266 if ( init_audio == 1 )
267 {
268 SDL_AudioSpec request;
269 SDL_AudioSpec got;
270
271 SDL_EnableKeyRepeat( SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL );
272 SDL_EnableUNICODE( 1 );
273
274 // specify audio format
275 memset( &request, 0, sizeof( SDL_AudioSpec ) );
276 this->playing = 0;
277 request.freq = frequency;
278 request.format = AUDIO_S16;
279 request.channels = channels;
280 request.samples = 2048;
281 request.callback = sdl_fill_audio;
282 request.userdata = (void *)this;
283 if ( SDL_OpenAudio( &request, &got ) != 0 )
284 {
285 fprintf( stderr, "SDL failed to open audio: %s\n", SDL_GetError() );
286 init_audio = 2;
287 }
288 else if ( got.size != 0 )
289 {
290 SDL_PauseAudio( 0 );
291 init_audio = 0;
292 }
293 }
294
295 if ( init_audio == 0 )
296 {
297 bytes = ( samples * channels * 2 );
298 pthread_mutex_lock( &this->audio_mutex );
299 while ( bytes > ( sizeof( this->audio_buffer) - this->audio_avail ) )
300 pthread_cond_wait( &this->audio_cond, &this->audio_mutex );
301 mlt_properties properties = mlt_frame_properties( frame );
302 if ( mlt_properties_get_double( properties, "_speed" ) == 1 )
303 memcpy( &this->audio_buffer[ this->audio_avail ], pcm, bytes );
304 else
305 memset( &this->audio_buffer[ this->audio_avail ], 0, bytes );
306 this->audio_avail += bytes;
307 pthread_cond_broadcast( &this->audio_cond );
308 pthread_mutex_unlock( &this->audio_mutex );
309 }
310 else
311 {
312 this->playing = 1;
313 }
314
315 return init_audio;
316 }
317
318 static int consumer_play_video( consumer_sdl this, mlt_frame frame, int64_t elapsed, int skip, int64_t playtime )
319 {
320 // Get the properties of this consumer
321 mlt_properties properties = this->properties;
322
323 mlt_image_format vfmt = mlt_image_yuv422;
324 int width = this->width, height = this->height;
325 uint8_t *image;
326 int changed = 0;
327 int show = 1;
328
329 if ( mlt_properties_get_int( properties, "video_off" ) )
330 {
331 mlt_frame_close( frame );
332 return 0;
333 }
334
335 // Handle events
336 if ( this->sdl_screen != NULL )
337 {
338 SDL_Event event;
339
340 changed = consumer_get_dimensions( &this->window_width, &this->window_height );
341
342 while ( SDL_PollEvent( &event ) )
343 {
344 switch( event.type )
345 {
346 case SDL_VIDEORESIZE:
347 this->window_width = event.resize.w;
348 this->window_height = event.resize.h;
349 changed = 1;
350 break;
351 case SDL_KEYDOWN:
352 {
353 mlt_producer producer = mlt_properties_get_data( properties, "transport_producer", NULL );
354 char keyboard[ 2 ] = " ";
355 void (*callback)( mlt_producer, char * ) = mlt_properties_get_data( properties, "transport_callback", NULL );
356 if ( callback != NULL && producer != NULL && event.key.keysym.unicode < 0x80 && event.key.keysym.unicode > 0 )
357 {
358 keyboard[ 0 ] = ( char )event.key.keysym.unicode;
359 callback( producer, keyboard );
360 }
361 }
362 break;
363 }
364 }
365 }
366
367 // Set skip
368 mlt_properties_set_int( mlt_frame_properties( frame ), "skip", skip );
369 mlt_properties_set_position( mlt_frame_properties( frame ), "playtime", playtime );
370
371 // Push this frame to the back of the queue
372 mlt_deque_push_back( this->queue, frame );
373 frame = NULL;
374
375 if ( this->playing )
376 {
377 // We might want to use an old frame if the current frame is skipped
378 mlt_frame candidate = NULL;
379
380 while ( frame == NULL && mlt_deque_count( this->queue ) )
381 {
382 frame = mlt_deque_peek_front( this->queue );
383 show = !mlt_properties_get_int( mlt_frame_properties( frame ), "skip" );
384 playtime = mlt_properties_get_position( mlt_frame_properties( frame ), "playtime" );
385
386 // Check if frame is in the future or past
387 if ( !show )
388 {
389 frame = mlt_deque_pop_front( this->queue );
390 mlt_frame_close( frame );
391 frame = NULL;
392 }
393 else if ( playtime > elapsed )
394 {
395 // no frame to show or remove
396 frame = NULL;
397 break;
398 }
399 else if ( playtime < elapsed - 40 )
400 {
401 if ( candidate != NULL )
402 mlt_frame_close( candidate );
403 candidate = mlt_deque_pop_front( this->queue );
404 frame = NULL;
405 }
406 else
407 {
408 // Get the frame at the front of the queue
409 frame = mlt_deque_pop_front( this->queue );
410 }
411 }
412
413 if ( frame == NULL )
414 frame = candidate;
415 else if ( candidate != NULL )
416 mlt_frame_close( candidate );
417 }
418
419 if ( this->playing && frame != NULL )
420 {
421 // Get the image, width and height
422 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
423
424 if ( width != this->width || height != this->height )
425 {
426 this->width = width;
427 this->height = height;
428 changed = 1;
429 }
430
431 if ( this->sdl_screen == NULL || changed )
432 {
433 double aspect_ratio = mlt_frame_get_aspect_ratio( frame );
434 float display_aspect_ratio = (float)width / (float)height;
435 SDL_Rect rect;
436
437 if ( mlt_properties_get_double( properties, "aspect_ratio" ) )
438 aspect_ratio = mlt_properties_get_double( properties, "aspect_ratio" );
439
440 if ( aspect_ratio == 1 )
441 {
442 rect.w = this->window_width;
443 rect.h = this->window_height;
444 }
445 else if ( this->window_width < this->window_height * aspect_ratio )
446 {
447 rect.w = this->window_width;
448 rect.h = this->window_width / aspect_ratio;
449 }
450 else
451 {
452 rect.w = this->window_height * aspect_ratio;
453 rect.h = this->window_height;
454 }
455
456 if ( mlt_properties_get_int( properties, "scale_overlay" ) )
457 {
458 if ( ( float )rect.w * display_aspect_ratio < this->window_width )
459 rect.w = ( int )( ( float )rect.w * display_aspect_ratio );
460 else if ( ( float )rect.h * display_aspect_ratio < this->window_height )
461 rect.h = ( int )( ( float )rect.h * display_aspect_ratio );
462 }
463
464 rect.x = ( this->window_width - rect.w ) / 2;
465 rect.y = ( this->window_height - rect.h ) / 2;
466
467 // Force an overlay recreation
468 if ( this->sdl_overlay != NULL )
469 SDL_FreeYUVOverlay( this->sdl_overlay );
470
471 // open SDL window with video overlay, if possible
472 this->sdl_screen = SDL_SetVideoMode( this->window_width, this->window_height, 0, this->sdl_flags );
473
474 if ( this->sdl_screen != NULL )
475 {
476 SDL_SetClipRect( this->sdl_screen, &rect );
477
478 sdl_lock_display();
479 this->sdl_overlay = SDL_CreateYUVOverlay( this->width - (this->width % 4), this->height- (this->height % 2 ), SDL_YUY2_OVERLAY, this->sdl_screen );
480 sdl_unlock_display();
481 }
482 }
483
484 if ( this->sdl_screen != NULL && this->sdl_overlay != NULL )
485 {
486 this->buffer = this->sdl_overlay->pixels[ 0 ];
487 if ( SDL_LockYUVOverlay( this->sdl_overlay ) >= 0 )
488 {
489 memcpy( this->buffer, image, width * height * 2 );
490 SDL_UnlockYUVOverlay( this->sdl_overlay );
491 SDL_DisplayYUVOverlay( this->sdl_overlay, &this->sdl_screen->clip_rect );
492 }
493 }
494 }
495
496 // Close the frame
497 if ( frame != NULL )
498 mlt_frame_close( frame );
499
500 if ( mlt_deque_count( this->queue ) && !skip )
501 {
502 // Tell the producers about our scale relative to the normalisation
503 frame = mlt_deque_peek_front( this->queue );
504 mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_scale",
505 ( double )height / mlt_properties_get_double( properties, "height" ) );
506 mlt_frame_get_image( frame, &image, &vfmt, &width, &height, 0 );
507 }
508
509 return 0;
510 }
511
512 /** Threaded wrapper for pipe.
513 */
514
515 static void *consumer_thread( void *arg )
516 {
517 // Identify the arg
518 consumer_sdl this = arg;
519
520 // Get the consumer
521 mlt_consumer consumer = &this->parent;
522
523 // internal intialization
524 int init_audio = 1;
525
526 // Obtain time of thread start
527 struct timeb now;
528 int64_t start = 0;
529 int64_t elapsed = 0;
530 int duration = 0;
531 int64_t playtime = 0;
532 int skip = 0;
533
534 if ( SDL_Init( SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_NOPARACHUTE ) < 0 )
535 {
536 fprintf( stderr, "Failed to initialize SDL: %s\n", SDL_GetError() );
537 return NULL;
538 }
539
540 // Loop until told not to
541 while( this->running )
542 {
543 // Get a frame from the attached producer
544 mlt_frame frame = mlt_consumer_get_frame( consumer );
545
546 // Ensure that we have a frame
547 if ( frame != NULL )
548 {
549 skip = 0;
550
551 // SDL adapts display aspect, but set this so pixel aspect can be normalised
552 // mlt_properties_set_double( mlt_frame_properties( frame ), "consumer_aspect_ratio",
553 // mlt_frame_get_aspect_ratio( frame ) );
554
555 // Play audio
556 init_audio = consumer_play_audio( this, frame, init_audio, &duration );
557
558 if ( this->playing )
559 {
560 // Get the current time
561 ftime( &now );
562
563 // Determine elapsed time
564 if ( start == 0 )
565 start = ( int64_t )now.time * 1000 + now.millitm;
566 else
567 elapsed = ( ( int64_t )now.time * 1000 + now.millitm ) - start;
568
569 skip = playtime < elapsed;
570
571 if ( skip )
572 start = start + ( elapsed - playtime );
573 }
574
575 consumer_play_video( this, frame, elapsed, skip, playtime );
576
577 playtime += duration;
578 }
579 }
580
581 // internal cleanup
582 if ( init_audio == 0 )
583 SDL_AudioQuit( );
584 if ( this->sdl_overlay != NULL )
585 SDL_FreeYUVOverlay( this->sdl_overlay );
586 SDL_Quit( );
587
588 while( mlt_deque_count( this->queue ) )
589 mlt_frame_close( mlt_deque_pop_back( this->queue ) );
590
591 this->sdl_screen = NULL;
592 this->sdl_overlay = NULL;
593 this->audio_avail = 0;
594
595 return NULL;
596 }
597
598 static int consumer_get_dimensions( int *width, int *height )
599 {
600 int changed = 0;
601
602 // SDL windows manager structure
603 SDL_SysWMinfo wm;
604
605 // Specify the SDL Version
606 SDL_VERSION( &wm.version );
607
608 // Get the wm structure
609 if ( SDL_GetWMInfo( &wm ) == 1 )
610 {
611 // Check that we have the X11 wm
612 if ( wm.subsystem == SDL_SYSWM_X11 )
613 {
614 // Get the SDL window
615 Window window = wm.info.x11.window;
616
617 // Get the display session
618 Display *display = wm.info.x11.display;
619
620 // Get the window attributes
621 XWindowAttributes attr;
622 XGetWindowAttributes( display, window, &attr );
623
624 // Determine whether window has changed
625 changed = *width != attr.width || *height != attr.height;
626
627 // Return width and height
628 *width = attr.width;
629 *height = attr.height;
630 }
631 }
632
633 return changed;
634 }
635
636 /** Callback to allow override of the close method.
637 */
638
639 static void consumer_close( mlt_consumer parent )
640 {
641 // Get the actual object
642 consumer_sdl this = parent->child;
643
644 // Stop the consumer
645 mlt_consumer_stop( parent );
646
647 // Destroy mutexes
648 pthread_mutex_destroy( &this->audio_mutex );
649 pthread_cond_destroy( &this->audio_cond );
650
651 // Now clean up the rest
652 mlt_consumer_close( parent );
653
654 // Finally clean up this
655 free( this );
656 }
657