Cleanup license declarations and remove dv1394d references.
[melted] / src / modules / core / filter_obscure.c
1 /*
2 * filter_obscure.c -- obscure filter
3 * Copyright (C) 2003-2004 Ushodaya Enterprises Limited
4 * Author: Charles Yates <charles.yates@pandora.be>
5 *
6 * This library is free software; you can redistribute it and/or
7 * modify it under the terms of the GNU Lesser General Public
8 * License as published by the Free Software Foundation; either
9 * version 2.1 of the License, or (at your option) any later version.
10 *
11 * This library is distributed in the hope that it will be useful,
12 * but WITHOUT ANY WARRANTY; without even the implied warranty of
13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
14 * Lesser General Public License for more details.
15 *
16 * You should have received a copy of the GNU Lesser General Public
17 * License along with this library; if not, write to the Free Software
18 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
19 */
20
21 #include "filter_obscure.h"
22
23 #include <framework/mlt_frame.h>
24
25 #include <stdio.h>
26 #include <stdlib.h>
27
28 /** Geometry struct.
29 */
30
31 struct geometry_s
32 {
33 int nw;
34 int nh;
35 float x;
36 float y;
37 float w;
38 float h;
39 int mask_w;
40 int mask_h;
41 };
42
43 /** Parse a value from a geometry string.
44 */
45
46 static inline float parse_value( char **ptr, int normalisation, char delim, float defaults )
47 {
48 float value = defaults;
49
50 if ( *ptr != NULL && **ptr != '\0' )
51 {
52 char *end = NULL;
53 value = strtod( *ptr, &end );
54 if ( end != NULL )
55 {
56 if ( *end == '%' )
57 value = ( value / 100.0 ) * normalisation;
58 while ( *end == delim || *end == '%' )
59 end ++;
60 }
61 *ptr = end;
62 }
63
64 return value;
65 }
66
67 /** Parse a geometry property string.
68 */
69
70 static void geometry_parse( struct geometry_s *geometry, struct geometry_s *defaults, char *property, int nw, int nh )
71 {
72 // Assign normalised width and height
73 geometry->nw = nw;
74 geometry->nh = nh;
75
76 // Assign from defaults if available
77 if ( defaults != NULL )
78 {
79 geometry->x = defaults->x;
80 geometry->y = defaults->y;
81 geometry->w = defaults->w;
82 geometry->h = defaults->h;
83 geometry->mask_w = defaults->mask_w;
84 geometry->mask_h = defaults->mask_h;
85 }
86 else
87 {
88 geometry->x = 0;
89 geometry->y = 0;
90 geometry->w = nw;
91 geometry->h = nh;
92 geometry->mask_w = 20;
93 geometry->mask_h = 20;
94 }
95
96 // Parse the geomtry string
97 if ( property != NULL )
98 {
99 char *ptr = property;
100 geometry->x = parse_value( &ptr, nw, ',', geometry->x );
101 geometry->y = parse_value( &ptr, nh, ':', geometry->y );
102 geometry->w = parse_value( &ptr, nw, 'x', geometry->w );
103 geometry->h = parse_value( &ptr, nh, ':', geometry->h );
104 geometry->mask_w = parse_value( &ptr, nw, 'x', geometry->mask_w );
105 geometry->mask_h = parse_value( &ptr, nh, ' ', geometry->mask_h );
106 }
107 }
108
109 /** A Timism but not as clean ;-).
110 */
111
112 static float lerp( float value, float lower, float upper )
113 {
114 if ( value < lower )
115 return lower;
116 else if ( value > upper )
117 return upper;
118 return value;
119 }
120
121 /** Calculate real geometry.
122 */
123
124 static void geometry_calculate( struct geometry_s *output, struct geometry_s *in, struct geometry_s *out, float position, int ow, int oh )
125 {
126 // Calculate this frames geometry
127 output->x = lerp( ( in->x + ( out->x - in->x ) * position ) / ( float )out->nw * ow, 0, ow );
128 output->y = lerp( ( in->y + ( out->y - in->y ) * position ) / ( float )out->nh * oh, 0, oh );
129 output->w = lerp( ( in->w + ( out->w - in->w ) * position ) / ( float )out->nw * ow, 0, ow - output->x );
130 output->h = lerp( ( in->h + ( out->h - in->h ) * position ) / ( float )out->nh * oh, 0, oh - output->y );
131 output->mask_w = in->mask_w + ( out->mask_w - in->mask_w ) * position;
132 output->mask_h = in->mask_h + ( out->mask_h - in->mask_h ) * position;
133 }
134
135 /** Calculate the position for this frame.
136 */
137
138 static float position_calculate( mlt_filter this, mlt_frame frame )
139 {
140 // Get the in and out position
141 mlt_position in = mlt_filter_get_in( this );
142 mlt_position out = mlt_filter_get_out( this );
143
144 // Get the position of the frame
145 mlt_position position = mlt_frame_get_position( frame );
146
147 // Now do the calcs
148 return ( float )( position - in ) / ( float )( out - in + 1 );
149 }
150
151 /** The averaging function...
152 */
153
154 static inline void obscure_average( uint8_t *start, int width, int height, int stride )
155 {
156 register int y;
157 register int x;
158 register int Y = ( *start + *( start + 2 ) ) / 2;
159 register int U = *( start + 1 );
160 register int V = *( start + 3 );
161 register uint8_t *p;
162 register int components = width >> 1;
163
164 y = height;
165 while( y -- )
166 {
167 p = start;
168 x = components;
169 while( x -- )
170 {
171 Y = ( Y + *p ++ ) >> 1;
172 U = ( U + *p ++ ) >> 1;
173 Y = ( Y + *p ++ ) >> 1;
174 V = ( V + *p ++ ) >> 1;
175 }
176 start += stride;
177 }
178
179 start -= height * stride;
180 y = height;
181 while( y -- )
182 {
183 p = start;
184 x = components;
185 while( x -- )
186 {
187 *p ++ = Y;
188 *p ++ = U;
189 *p ++ = Y;
190 *p ++ = V;
191 }
192 start += stride;
193 }
194 }
195
196
197 /** The obscurer rendering function...
198 */
199
200 static void obscure_render( uint8_t *image, int width, int height, struct geometry_s result )
201 {
202 int area_x = result.x;
203 int area_y = result.y;
204 int area_w = result.w;
205 int area_h = result.h;
206
207 int mw = result.mask_w;
208 int mh = result.mask_h;
209 int w;
210 int h;
211 int aw;
212 int ah;
213
214 uint8_t *p = image + area_y * width * 2 + area_x * 2;
215
216 for ( w = 0; w < area_w; w += mw )
217 {
218 for ( h = 0; h < area_h; h += mh )
219 {
220 aw = w + mw > area_w ? mw - ( w + mw - area_w ) : mw;
221 ah = h + mh > area_h ? mh - ( h + mh - area_h ) : mh;
222 if ( aw > 1 && ah > 1 )
223 obscure_average( p + h * ( width << 1 ) + ( w << 1 ), aw, ah, width << 1 );
224 }
225 }
226 }
227
228 /** Do it :-).
229 */
230
231 static int filter_get_image( mlt_frame frame, uint8_t **image, mlt_image_format *format, int *width, int *height, int writable )
232 {
233 // Get the frame properties
234 mlt_properties frame_properties = MLT_FRAME_PROPERTIES( frame );
235
236 // Pop the top of stack now
237 mlt_filter this = mlt_frame_pop_service( frame );
238
239 // Get the image from the frame
240 int error = mlt_frame_get_image( frame, image, format, width, height, 1 );
241
242 // Get the image from the frame
243 if ( error == 0 && *format == mlt_image_yuv422 )
244 {
245 if ( this != NULL )
246 {
247 // Get the filter properties
248 mlt_properties properties = MLT_FILTER_PROPERTIES( this );
249
250 // Obtain the normalised width and height from the frame
251 int normalised_width = mlt_properties_get_int( frame_properties, "normalised_width" );
252 int normalised_height = mlt_properties_get_int( frame_properties, "normalised_height" );
253
254 // Structures for geometry
255 struct geometry_s result;
256 struct geometry_s start;
257 struct geometry_s end;
258
259 // Retrieve the position
260 float position = mlt_properties_get_double(frame_properties, "filter_position");
261
262 // Now parse the geometries
263 geometry_parse( &start, NULL, mlt_properties_get( properties, "start" ), normalised_width, normalised_height );
264 geometry_parse( &end, &start, mlt_properties_get( properties, "end" ), normalised_width, normalised_height );
265
266 // Do the calculation
267 geometry_calculate( &result, &start, &end, position, *width, *height );
268
269 // Now actually render it
270 obscure_render( *image, *width, *height, result );
271 }
272 }
273
274 return error;
275 }
276
277 /** Filter processing.
278 */
279
280 static mlt_frame filter_process( mlt_filter this, mlt_frame frame )
281 {
282 // Push this on to the service stack
283 mlt_frame_push_service( frame, this );
284
285 // Calculate the position for the filter effect
286 float position = position_calculate( this, frame );
287 mlt_properties_set_double( MLT_FRAME_PROPERTIES( frame ), "filter_position", position );
288
289 // Push the get image call
290 mlt_frame_push_get_image( frame, filter_get_image );
291
292 return frame;
293 }
294
295 /** Constructor for the filter.
296 */
297
298 mlt_filter filter_obscure_init( void *arg )
299 {
300 mlt_filter this = mlt_filter_new( );
301 if ( this != NULL )
302 {
303 mlt_properties properties = MLT_FILTER_PROPERTIES( this );
304 this->process = filter_process;
305 mlt_properties_set( properties, "start", arg != NULL ? arg : "0%,0%:100%x100%" );
306 mlt_properties_set( properties, "end", "" );
307 }
308 return this;
309 }
310