1 * PARTIAL - optimisations
2 * DONE - memory pooling
3 * PARTIAL - all memory leak detection
4 * PARTIAL - global property handling (more later)
5 * - documentation (framework, implementations)
6 * DONE - finalisation of westley (entry, in/out points)
7 * - installation procedure
9 * DONE - field order considerations and normalisation
10 * PARTIAL - sdl rework (minor)
12 * DONE - text/overlay/obsucure placement (units)
13 * - i18n (use of iconv api in producer_pango)
14 * - shaped fx for obscurer (and alpha in general?)
15 * DONE - aspect constraints for scaling
16 * DONE - field-based compositing for animation