3 * all memory leak detection
4 * global property handling (more later)
5 * documentation (framework, implementations)
6 * finalisation of westley (entry, in/out points, frame holding)
7 * installation procedure
9 * field order considerations and normalisation
12 * text/overlay/obsucure placement (units)
13 * i18n (use of iconv api in producer_pango)
14 * shaped fx for obscurer (and alpha in general?)
15 * aspect constraints for scaling
16 * field-based compositing for animation